Is adding new "battlemodes" possible (or bugged)?
Something I've had trouble with in creating my own mod was getting a new "battlemode" attack to work.
I've been trying to implement a "mindblast" psychic attack battlemove, but while I can get it to show up in-game just fine, it seems that the desired effects I set it to cause (i.e. stun the enemy and leave the attacker vulnerable) doesn't trigger when its used. That is, the attack either succeeds or fails as expected, but even when it succeeds, it appears to do *nothing to the target (it doesn't even seem to inflict damage despite a standard bruise condition trigger being attached to it, as I gave it to the player and used it on a dogman a dozen times without seeming to even scratch the thing!).
So, has anyone else here managed to mod in a new "battlemove" and get it to work correctly under v0.992+? I know there were mods that did this before the modfolder system was implemented (Chiko's old "NeoScavenger Extended" appears to have had new battlemoves in it, for example) but obviously this was before the mod system update that rendered such mods obsolete.
Really, I'm just wanting to know if I need to explore my mod for bugs that could be causing this not to work, or if it's a known NeoScavenger bug that I can't do anything about right now.