Black Swamp, Diseases, and OOO

Hey folks! Hope everyone had a good weekend. Ours was actually a bit hectic, as we're planning a trip back home to get married this week. Exciting, but also frenetic!

As such, starting tomorrow, I'll be on vacation and will have limited internet access. I should be back on Wednesday (16th) next week. As usual, I'll try to check messages and such for any major issues. Fortunately, we have a pretty stable build up there (v0.9922b), so I think we should be free of any fires until I get back.

As for what I did today, a lot of it focused on the Great Black Swamp. Now that we have gas masks, diseases, and toxic chemical support, I started adding these things to creatures and the Swamp. Infected creatures may now infect other creatures when at close range in combat. And visiting contaminated areas may cause side-effects.

To balance this danger, I've added a new scavenge location to the swamp. It's pretty rare, but is also fairly rewarding since few people venture there due to toxicity. I may work on an additional one, but at least we now have a proper risk/reward to balance the area (subject to tweaking after testing).

Additionally, I decided to add a new hazard to existing scavenge areas which can affect players without breathing or eye protection.

Finally, I've been watching some discussions about surrender and the wraith appearing due to talisman loss, as this is causing both issues and confusion with new players. (and vets alike!) I've made a note to look into this when I'm back, and perhaps tweak either the surrender and/or wraith to make this less jarring.

Have a good week, all. And I'll see you on the 16th!


Hecter94's picture

Is there any chance for some additional elaboration as to what this special "Scavenging spot" found in the swamp is?
Also, enjoy your vacation!

I am become death; destroyer of worlds.

khalkists's picture

I was kinda hoping you would make the swamp protrude into the map at points, as to give people another use to the masks- not having to navigate around the swamp.

Having the swamp act like a sort of barricade would also add a bit of travel depth to the game.

Also, congratulations

matsy's picture

Does this mean that there is a possibility of an epidemic to occur? Pretty cool idea!

I like the idea of there being a sort of safe house like the cryo facility. I remember playing stalker ages ago where there was a facility building in the middle of a radioactive swamp with some cool loot.

Burrich's picture


uncleseano's picture

Congratz man! Best of luck in your future endeavours of love and family!

dcfedor's picture

Thanks for the well-wishes, guys! Now that I'm back, it's time to catch-up on what I missed, and get back to work!

Dan Fedor - Founder, Blue Bottle Games