Black Swamp, Diseases, and OOO
Hey folks! Hope everyone had a good weekend. Ours was actually a bit hectic, as we're planning a trip back home to get married this week. Exciting, but also frenetic!
As such, starting tomorrow, I'll be on vacation and will have limited internet access. I should be back on Wednesday (16th) next week. As usual, I'll try to check messages and such for any major issues. Fortunately, we have a pretty stable build up there (v0.9922b), so I think we should be free of any fires until I get back.
As for what I did today, a lot of it focused on the Great Black Swamp. Now that we have gas masks, diseases, and toxic chemical support, I started adding these things to creatures and the Swamp. Infected creatures may now infect other creatures when at close range in combat. And visiting contaminated areas may cause side-effects.
To balance this danger, I've added a new scavenge location to the swamp. It's pretty rare, but is also fairly rewarding since few people venture there due to toxicity. I may work on an additional one, but at least we now have a proper risk/reward to balance the area (subject to tweaking after testing).
Additionally, I decided to add a new hazard to existing scavenge areas which can affect players without breathing or eye protection.
Finally, I've been watching some discussions about surrender and the wraith appearing due to talisman loss, as this is causing both issues and confusion with new players. (and vets alike!) I've made a note to look into this when I'm back, and perhaps tweak either the surrender and/or wraith to make this less jarring.
Have a good week, all. And I'll see you on the 16th!