I honestly hate the whole idea of DMC snipers.
The game is hard as it is and doesn't need unrealistic overpowered "game mechanics" to be set against you to make it harder.
I understand that the gear that DMC guards have are considered "Endgame" but there really is no endgame to Neo Scavenger. You never live all that long and there is never any safe part of the game where you can rest knowing that you won't ever die.
DMC guards are hard enough considering that they are wearing the so called "end game gear" so why do they need help from snipers?
They carry rifles, shotguns, and pistols along with wearing bulletproof riot armor.
Forgive me but it seems like DMC guards are like babies and Dan(?) wants to keep the big bad wolf aka the Player away from them.
So he added in overly powered invisible ghost sniper support to already overly geared up guards.
The snipers are so unbelievably powerful and can hit you even behind cover.
What doesn't make sense to me is why a hardened guard in full riot gear and armed with a primary and secondary weapon would be scared and intimidated by some hobo with a meat cleaver that wandered out of the forest.
Surely they've seen all manner of humans and creatures far more intimidating than the Player.
The guard is armed to the teeth yet has to call in backup when he's in perfectly good health.
Realistically in an apocalypse situation where ammo is scarce, why would snipers be called in against such a small and weak threat?
The only way that I'd see snipers being balanced and realistic is if DMC guard could only call in support when they are within 3 hexes of DMC and are on half health or below.
I know your response is that "The player can farm DMC guards and sell off their gear."
Well, there are a few things wrong here.
1) This is a singleplayer game and that scenario would only happen by people doing it.
2) There is no guarantee that the player will live very long by doing this.
3) Making DMC guards stupidly impossible to kill is not the way to go.
Instead the AI should be adjusted so that the more guards the player kills the more aggressive the guards become.
If you've killed 3-5 guards then they clearly know that you are a threat. They've already banned you from DMC.
Guards should stop asking to ceasefire and start firing on sight. They should also start swarming towards the player whenever he is within sight.
It only makes sense that if they see you as a real threat that they would start trying to take you down. Roleplay-wise, possibly a large bounty on your head.
If there are multiple guards on screen then they should be drawn towards the player. All guards have smartphones and it would makes alot of sense that they would communicate and let each other know that this major threat is within distance of DMC. Thus all of them start swarming you.
That is how I see the DMC guard "end game" gear problem being solved.
Sure you might be able to kill a lone guard or two but after that it would get increasingly hard because you just put yourself on a wanted list.
tldr; The current guard and sniper situation is so ridiculous. The comic I made was actually meant to show how ridiculous it is.