[Mod] Mighty (mini)Mod of Doom [v 0.999]

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you are right. after i installed and overwritten the original steam ver to input the test build, nothing out of the ordinary happened except when i used my old save game which was from the original not test build, i could go into new locations normally but then i could not save and exit without exiting the flash player by clicking on the red x. When i log back in with the save file, it would not allow me to go in and would just light up the continue button. When i made a new game, it would save properly and continue properly. I guess something messed up and if i were to go back into the original not test build, it would use my old save normally so again you are correct about bugs appearing from old saves.

Just a short update - version 0.9 of the mod is fully compatible with the newest test build (v 1.03) of the game, so there should be no problems continuing from previous saves or starting a new game.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Not sure if im in the right place to ask, but if i wanted to change what was in the locker at the cryo facility, what would i need to do?

You would need have a program that can open .xml files (like Notepad++), open file "neogame.xml" in the "M(m)MoD" folder, find treasure table ID 79 (Exam room goodies), and modify the line there, removing code for the items that are there and adding the ones you would like.

But if you're not familiar with modding Neo, I would not really recommend that - most likely, you won't be able to do this, if you don't know what means what...


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

This looks really good but I can't get it to work. I downloaded the zip into my Steam Neo Scavenger folder and extracted the files but when I start the game the changes aren't present.

Help please?

The folders "FieldsofDead", "FieldsZero", "M(m)MoD", "MoDZero" and "SagesPages", as well as the file "getmods.php" need all be placed directly in the main folder of the game (where the neoscavenger.exe is).

Since it already contain a getmods.php file, you need to overwrite the existing one with the one from the mod.

After that, it should work.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

I done all you asked...
And it worked omg I did a computer-info-magic thing thanks for help!

So after playing the mod for a bit I have some questions.

What are skulls used for?
How do you clean yourself?
Is there a way to "purify" the dogman coat?

Thanks!

Skulls: Selling.

Coat: Nope.

Hygeine: In water sources.

K thanks

I seem to be running into a problem with this and Banjo's Bottle Label mod. I downloaded it and used the Merged setup, but it stops loading at 27% and ends with "loading images... 501". I put this here because the last file it accessed was the main file of this mod. Can anyone help?

Since Banjo made the compatibility mod, you might need to ask him... It looks like he did not updated it to the newest version of the game (and my mod) so I'm guessing it's the compatibility issue.

Plus, as far as I remember he had a bug in there, and the pens were not actually dropping as a loot...


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

I knew the bug existed, but i found one when i tried it without the patch. I'll go see if I can make any progress. On another note, do you know if your black hide coats are bugged or are they just stupid rare, because I've gone through 3 games and I haven't gotten any.

Now I tried to run the game without Bottle Label, and now It is stopping at 37% and has "Parsing treasure types.row 137" to the right. Any idea what the problem may be?

Which version of the mod you are using and with which build of the game?

If you are using the "stable" build (v 1.0) of the game, then you must use the older version of the mod (0.88). If you're playing the newest test build of the game (v 1.03), you have to use the newest version of the mod (0.9).

And regarding the black coat - it is very rare. Cannot be found or bought at all, and only Bad Muthas have a very small chance of wearing those. Might rise that chance a bit though, in the next version.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

I'm using 9.0 with the test build, and thanks for the info on the coat. A suggestion though, maybe make it available for purchase at Hope's End or Johnny's, but a bit expensive.

Try reinstalling the mod on a fresh copy of the game. If you add and remove mods, something might have got messed up (my guess would be the "getmods.php" file).


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Reinstalling it fixed the problem. And seriously, maybe make the black hide coat a bit more common or make it avalible for purchase in certain places. Still a great mod either way.

Is it a bug in your mod or something else that makes me spawn in the middle of nowhere?

IMAGE(http://i1.kym-cdn.com/photos/images/original/000/173/576/Wat8.jpg)

Am I getting it right - you are starting a new game in different place? Cause there is nothing in the mod that would cause this to happen.

Dan did add an option to move the starting point, but since MoD is not a total conversion, I didn't used this option at all.

Are you using any other mods/made any modifications yourself?


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

I'm using your mod and BBC, and I made a personal mod to slow the degradation of the items use the most. I posted that here because your mod is the only one I have that adds/changes locations in the game.

EDIT: Another thing I just found out is that Johnny's is the only place in the DMC.

DnaJur hasn't been around for several months now, and his mods are not updated to work with the current test build of the game. So that is where you should look for answers instead.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

i merged overhaul with your mod

OverHaul Mod
DevKit is an upgraded BBC mod.
Improve your mods.

How do you clean your clothes?

You don't. I decided to not add dirty versions of clothes, since the game does not have proper systems to support that (namely, conditions for items).

The text when you're taking bath is simply fluff - for better or worse, let's assume that all clothes in this world of ruins are more or less dirty :D


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

New update available. Some new, unusual guns are waiting!


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Metro 2033 comes to mind seeing those gun sprites

OverHaul Mod
DevKit is an upgraded BBC mod.
Improve your mods.

do you know of a program that looks at two documents, and highlights teh differences? would make updating mergers alot easier

OverHaul Mod
DevKit is an upgraded BBC mod.
Improve your mods.

WinMerge is the name (among many other).


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

hey keevan, how do you get medium parts?

The "medium parts" component is the item called "bunch of metal wires and scraps" in the game. It can be found during scavenging, or simply lying around on the ground. And if you're an Electrician, you will have an option, when scavenging offices of various types, to search for parts - that action have also a chance to drop medium parts. Dismantling/smashing the audio equipment also gives several of them.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Is this mod compatible with Big Bad Cheater? If so, how do I set that up, since I can't figure it out. Thanks

Yes, since BBC changes so little in the vanilla game (only skill selection), it is basically insta-compatible. All you need to do is to copy BigBadCheater folder onto the game with already installed MoD and change the getmods.php file to look like this:

Spoiler: Highlight to view
nRows=7
&strModName0=FoD&strModURL0=FieldsofDead
&strModName1=0&strModURL1=FieldsZero
&strModName2=SP&strModURL2=SagesPages
&strModName3=BBC&strModURL3=BigBadCheater/New
&strModName4=0&strModURL4=BigBadCheater/Over
&strModName5=MoD&strModURL5=M(m)MoD
&strModName6=0&strModURL6=MoDZero

There should be no conflicts or errors, but it might cause a lag on crafting screen (cause there's a lot of new recipes to load).

Have fun!


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Thanks, this is really helpful. Good mod by the way, it's really fun.

Where is the Red Pawn DMC location? Is it actually in the DMC or is it around it somewhere? I can't find it in the actual DMC

It is inside the DMC - where the Red Gnome and the Clinic is.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Then it's not showing up for me, since the only things I can find are the default DMC locations

Which game version are you using? Cause if it's the stable build (1.0) you won't get to see it - you should be using previous version of the mod (which does not have the new location yet).


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Never mind, I just checked my version and it's still v1.0 I'm going to update now. Sorry for the confusion

No problem mate. Mod-able DMC locations were added post-release, that's where the problem comes from.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

wanted to say, that preview thing in the idle is clever.

OverHaul Mod
DevKit is an upgraded BBC mod.
Improve your mods.

wow winmerge is awesome, puts notepad's compare to shame. to shame!

but while it highlights the line it doesn't highlight changes within the line. am i missing a setting?

OverHaul Mod
DevKit is an upgraded BBC mod.
Improve your mods.

That might not be the right thread to discuss it...

But just to quickly answer - it does show changes within lines, in the two windows in the bottom part. It's just not particularly useful with code, since it detects a line of data as a single word. But with plain text, it marks the words that are different.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

are you planning on adding more melee weapons i would love to see more melee weapons.

From The Zman

Alright, so I managed to get the countless issues I've had (my own idiocy there) to stop, but now before it finishes loading I get the following message:
Error #2023 row: 7

let me know if this helps

https://www.youtube.com/watch?v=Eupku2VczCI&feature=youtu.be

OverHaul Mod
DevKit is an upgraded BBC mod.
Improve your mods.

Which version of the game and the mod are you trying to run together?


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Warm your campsite with style! - A little sneak-peek into what will be included in an upcoming update :D

IMAGE(http://i1302.photobucket.com/albums/ag130/Kaaven/Errors%20and%20such/StoveX2_zpseiejclxa.png)


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Awesome! I love new campsite items! Can we use this as a stove/oven too?

Also, will that cool "medieval helmet" you showed a WIP sprite of ever make it into the mod (as very rare museum loot, perhaps)?

My Mods:SaveMan|Fishing|Shouldered|Bottles

Yup, it is actually called "Barrel Stove". It will be findable in some campsites (burnt-out apartments, bungalows and summer cabins) and can be used like campfire - to cook, boil or simply warm yourself, but if stoked into the second "stage", it will burn longer than it's open-flamed counterpart. Plus, using it will make player less visible then the open flame.

And, yes, I do plan to add the helmet, and a few other historical artifacts, as a rare loot to the museum, at some point.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites