[Mod] Mighty (mini)Mod of Doom [v 0.999]

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Hey , which one I download ? Extended Neoscavenger or this one ?

Hey , which one I download ? Extended Neoscavenger or this one ?

you realize your asking people which flavor of ice-cream you should eat right?

if you want a harder game though, i heard this one makes it a little harder. i found the vanilla game to be laughably easy in the combat

OverHaul Mod
DevKit is an upgraded BBC mod.
Improve your mods.

Why limit yourself like that? Try one and then the other! It's not like the game-sessions in NEO last particularly long or something ;)


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Oh I forgot to ask kaaven do you have any plans to change the size of the multitool so that it folds in a realistic fashion to a actually portable size as I was chatting to one of my mates who was on the forums a while back who had my common interest in pointlessly realistic survival games x).

He said this was suggested but I was reminded of it when I saw the straight razor in your mod and was holding my swiss army knife at the time, no worries if my mates lying as I was not bothered by it until now and can probably cope (I say that unfortunately when I currently play the game and am limited in space thanks to it I now can't stop thinking about it despite the fact that it's a trivial thing.)

" The devil asked me how I knew my way around the halls of hell. I told him I need no map for I know the darkness well "

Multi-tool folding is a feature in NEO Extended mod. It's a nice feature and would be nice to have it. I will have to ask Chiko if I can borrow it from him, one day...


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Oh cool I never noticed when playing with that mod, I need to play neo scav extended more but hey what can I say ?
I love my masochism x)

" The devil asked me how I knew my way around the halls of hell. I told him I need no map for I know the darkness well "

I usually end up splicing it into your mod when I play, it's that handy. It's a quality of life kinda thing, so much that it should be in the base game when you think about it.

(Not so) Surprise Update bump!

This time the theme is - "Go find a job, you bum! (also, fold your multi-tool)"


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

OMG I LOVE YOU MAN !....sorry thanks for the update ;)

" The devil asked me how I knew my way around the halls of hell. I told him I need no map for I know the darkness well "

Awesome!

Scrappers' quest not done yet, tho? >.>

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I prepared Explosive Runes this morning!

Had to start a new game. Installed the mod by Copy and Replace, replacing all old files with new ones. Loading the old one-despite "Testing save games-success!" resulted in the game freezing upon "Loading: Creatures". The same error resulted after I deleted all the changed files, replacing them wholesale, and restarting.

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I prepared Explosive Runes this morning!

Yeah, the ending to the Scrappers quest is still WIP.

When it comes to corrupted saves - make sure to disable the auto-save function in your game. I've seen posts about there being a bug in the main game, related to that. It also causes the campsites to delete items at random...


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

You should probably be able to turn the Crushed Can into a Noise Trap-there's enough space in it, I'd think.

It's possible to get Hurt Feet from sleeping without shoes or rags on-idk if that's an oversight but it's a bit annoying.

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I prepared Explosive Runes this morning!

I think, I found a way to make the Hurt Feet not happen during sleeping, so it will PROBABLY be fixed in the next build (which I swear on my mum, will happen sooner than 5 months :D).

As for the cans - thats a good suggestion. Will see if I can do that.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Typos in the Dogman Pelt encounter-

"Some people are interested in -you- (should be your) pelt."

"It was one hell of a fight" should have period or comma.

"gleam of excitement in his eye" should be "a gleam of excitement" or "with a gleam" etc.

Otherwise fine. Didn't check the various refusals, obviously. :B

On that note: a Fur Blanket or similar item would be lovely to have. Especially since it seems like the Anishinaabe Trading Post doesn't seem to be selling as much good stuff.

Being able to recharge batteries at the Gyges Cryo Facility if you have the Electrician perk would be nice.

It'd be nice if you could craft the Makeshift Backpack with JUST string, no shoulder straps required-those are a bit rare, and requiring them sort of defeats the purpose.

It'd make sense if you could use the unfolded Folding Shovel as a cooking utensil.

The Dogman Fur Coat is too heavy at 5kg-sure, maybe the vanilla 2 is too light, but I'd think 3 should be plenty, especially for what you have to go through to get it.

I'm still playing, though!

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I prepared Explosive Runes this morning!

The typos - the whole text is slowly being checked for those, so hopefully most of them will be gone in the next few updates :D

Fur blanket is a decent idea, although the way the game works, it would have to be the same warmth as the normal one. Still, definitively a nice addition to my near-endless "Add for variety" list ;)

Recharging - I am thinking about an electricity re-design, including the removal of "Charges" completely. But since its a lot of work, it may take a while.

Makeshift backpack with only string - its more of a balancing issue, rather than realism one - it would be too easy to make. The shoulder straps however, now drop when your normal backpack breaks down and so the makeshift bag is more aimed as a last-resort help, in case that happens.

Cooking with folded shovel - I was pretty sure it counts as a stick, for the purpose of cooking meat already. Will have to double-check. If you mean for boiling water, it would probably be an over-kill.

Dogman fur - maybe you're right. I would still like it rather heavy, for balancing reasons, but since you're bargaining so well, we'll make it 4kg :D

Thanks for all the feedback and keep more coming!


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Why not have the "looking for work" dialogue with DMC Guard have him point you in the direction of the Administrative District? Alter it depending on whether you've got a bracelet or not.

Pointed Stick can't be used to make a fire.

The 'won't' in the dogman pelt reception scene is missing an apostrophe.

"Here's the cash for the chemicals" should have a comma after it, and "my apprentices" etc should have a period or exclamation point after it.

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I prepared Explosive Runes this morning!

why wont this work for 1.14? I am utting it in the right way, but i get nothing, just the regular game, wtf?!?

Im playing with it on 1.14, so that shouldn't be the problem. Sometimes it's a silly lil step while adding the mod in that we overlook, I know I've done that myself. But if you try again and it's still not working, maybe tell us the steps you're taking, so that Kaaven can help you better?


NEO Scavenger: FAQ
10 Ways (not) to Die - A beginner's guide

If you have a usual game then you didn't rewrite getmods.php in the root of your game folder.

It'd be nice if the Crudely-Made Hood was craftable, like the Patchwork Tunic.

If jeans don't decay into Ragged Jeans, they should.

Fishing on water tiles would be nice-it's in other mods, and fish are an item in this mod, so why not? Could make a Fishing Rod item, or just a Fishing Line item with one Medium String and one Assorted Small Parts.

It'd be nice if you could play a game of Solitaire with the Deck of Cards like you can play games on the 4ET to pass the time and tire yourself out. The 4ET will remain balanced due to occupying two less spaces for .31kg greater weight.

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I prepared Explosive Runes this morning!

Example of crudely made hood here. ;) I'd wear it on Philip - just don't ask me what purpose it serves in the Michigan cold. XD


NEO Scavenger: FAQ
10 Ways (not) to Die - A beginner's guide

Yannow, you oughta be able to get SOMETHING special for killing the Enfield Horror, other than just 1 more meat than you'd get for killing a Dogman. A Bizarre Skull, perhaps.

The Sonic Tremor headphones can't be broken down into components or speakers-idk if this is an oversight.

Core Body Temperature Regulation should probably count as a Hot Bath.

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I prepared Explosive Runes this morning!

I am using more than one neo scavenger at the same time so may this cause a problem? I also am putting the files into the data and also tried pulling them out and putting them into the first open area( when you see get mods and neo scavenger as well as the data file. So what am I doing wrong?!?

Multiple game installations should not be a problem.

The mod files and folders (getmods.php, M(m)MoD, MoDZero, etc.) should go directly to the game folder, where the .exe file is located. The mod's getmods.php file should overwrite the one that comes with the game.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

A New Razor would be a nice thing to get from *spoilers* once you liberate their base-something that occupies two spaces for .10kg and wears out at even 1% per use would be pretty great.

There should probably be a prompt to let you open your inventory at the door to the Data Depository-as it is I had to leave and go to the Outsider Aid Office to get my phone in my hand.

I can't transfer data off a phone, laptop, iSlab, OR USB key. I have two full stacks of 20 data. I also only got one Participation Credit instead of two for a Famous Fedor's Photologues, when it SAYS two.

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I prepared Explosive Runes this morning!

Could I use The Big Bad Cheater mod AND Depths of Gyges together? I've tried to merge them with the getmods.php file, but it doesn't seem to work. Any ideas?

Edit: Nevermind, found the fix! Note to self - Copy BigBagCheater next time instead of the New and Over files.

~STAHP..
HAMMA TIME.~

You will loose skills and traits of one mod or the other if you don't merge override files by hand.

Does Gygas add skills/traits?

~STAHP..
HAMMA TIME.~

Also, Kaaven, is there an easy way to get rid of Fleas and Lice? I've tried washing in a river with detergent three times, and the stubborn bastards wont let up!

~STAHP..
HAMMA TIME.~

Neither Gyges nor Mod of Doom adds any traits/flaws, so it is safe to use with BBC :D That is a problem with the Extended mod, which adds new options to character creation.

Fleas/Lice - washing in water has 10% chance to work each time you try, and detergent has 25%. If you are a Botanist, you can make a Poisonous Paste from poisonous berries, which has 50% chance to work. That's the best you can get for now.

In an update I am slowly working on, those chances will be raised a bit. But that's in the future :D


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

I see, do marshes also have a higher chance? I seem to ALWAYS, 3 times in a row now, clean myself of parasites if I wash in a marsh as opposed to it never happening on a river tile.

Also, can poisonous paste be used to poison weapons? I'm using a hatchet right now.

Edit: I lost the DMC Administrative Work App for my phone after I went into the information center, is this suppose to happen? Now I can't re-enter the depository and hand in my data.

Edit2: Fixed it by re-loading a save file that I saved a bit before, now how do I turn in stuff to the depository? Do I just... Drop the laptops and memory cards on the floor?

~STAHP..
HAMMA TIME.~

Hi Kaaven love your mod really makes the game great. After reading to Scottvrakis's post I thought a good idea involving the removal of parasites would to be able to undergo some sort of treatment at the medical clinic in the DMC which completely removes any parasites or maybe having a rare chance to find some sort of ointment/cream in medical kits and such which has like a 75% chance of removing parasites.

just a couple of idea's which I think would be simple and cool but I understand if you put them on your 'todo list' as I've attempted to create my own mod for this game before but in the end it just got too frustrating and time consuming, but anyways any consideration of these idea's from you would be awesome, once again love your mod and continue what you're doing just makes the game sooo much better :)

Scraping yellow puss off some dying guy is NOT a good idea

The treasure ID here should be 206 (2 credits), not 200 (1 credit):

<table name="encounters"> <column name="id">303</column> <column name="strName">Deposit an object</column> <column name="strDesc">You hand over the object you've brought with you. One quick look is all the technician needs. He very carefully moves it into one of the trays at his workstation. "Nice catch! We rarely get pieces like this one - the analysts upstairs will be excited to dig into it right away. Thanks!" The tech says as he hands you two Participation Credits. "Would not mind seeing more rarities like this one..."</column> <column name="strImg">0:EncBlank.png</column> <column name="nTreasureID">200</column>

Out of curiosity, could you describe how exactly the archive job works when dealing with islab/laptop/smartphone data files? I was really excited when the text mentioned they could be accepted, since I usually take the hacking skill and was hoping the job would make it seem a bit more useful. But so far I've only managed to get a decent number of files while using the recent Patchwork Mod, and haven't been having much success getting the job to accept them? So I wanted to know whether I'm just doing it wrong (very possible tbh), or whether the 1x1 size NSE files are causing issues somehow (in which case I could report it as a bug in the merge mod)

Thanks so much, and I'm really looking forward to future updates!

Hey can I ask are you planning on adding in a means of crafting the backpack straps and/or a means of removing straps from a backpack as I know I can craft a strap from some paracord and just as a experiment I made some from some strings off a curtain rail from a cobra weave

Edit: sorry man I just realized that pwnlord stated the exact same thing as me directly above the page

" The devil asked me how I knew my way around the halls of hell. I told him I need no map for I know the darkness well "

First of all, sorry for being slow with responses/not responding at all recently. I was on a self-imposed vacation from NEO and modding :D

@disappearedsock
In theory, the archive should give you a possibility to deposit a full stack of 20 data files. The files will be deleted, so it is really only worth something if you have a stack of worthless cat videos. Any valuable files are better sold at the market.

This is far from perfect system, but cannot really do it in any other way, due to the way the data files are hard-coded into the game (they are all basically the same single item, only with changing description).

When it comes to the Patchwork mod... It is indeed as patchwork as your grandmother's blanket, and as such, I have no bloody idea what works and what don't in there :D When encountering any bugs when using it, just assume it is it's fault. I have no way of checking it out. Sorry.

@Neteirn
I will look into that - it was supposed to be a balancing thing, but yeah, its not a bad idea to add a way to make those straps somehow. Weaving string is indeed not that hard at all :D

In the mean time, you can use straps you find sometimes, and the normal backpacks leave one or two straps when they fall apart completely as well.

-----

In the other, general info, I will be slowly catching up on the comments/suggestions. I also have another partially ready update, which I need to revise and test first before posting, but it should be available soon(ish). If anyone has any bug or tweaks to report, feel free to post them.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Thank you! And yeah, seems like it's just an issue with the merged mod, then, since I have about 60+ useless cat video files sitting around :'D Funny enough, the first time I managed to turn in a book for points, the work app disappeared from my phone overnight and left me with a bunch of regular files, including one worth over $5000-- probably another merged mod issue/glitch, but I honestly can't bring myself to complain about that one this time around LMAO

And don't feel too bad about taking a break from things! Whatever keeps you happy and sane, haha~

<table name="ingredients"> <column name="nID">3</column> <column name="strName">medium rigid parts</column> <column name="strRequiredProps">0:16&amp;0:28&amp;0:48&amp;12</column> <column name="strForbidProps"></column> </table>

I'm using your mod to help me learn more about 0: and ANYMOD: placement and was blown away when i started seeing &amp; in your mod. what does the "&amp" do/mean?

OverHaul Mod
DevKit is an upgraded BBC mod.
Improve your mods.

As far as I am aware, it just means "and" (a.k.a. the "&" sign) and is a proper way to print that sign in the HTML code. The "&amp" is the way the vanilla game uses it in its ingredients, so I just kept it that way as well.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Just a general warning, there might be something actually wrong with the data files depositing, after all. Looking into it.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Hey Kaaven,

I'm using your mod in the Patchwork Monster Mod , Everything seems to work except for the spawning of the Worker app.
Whenever I go through the process of getting registered for the work, a memory stick spawns but it is empty.

I do have big bad cheater installed which only allows me to spawn vanilla items but it works.

Is there a way I could just get BBC to spawn the app itself?

Thanks for your help.

Sorry, but thats not possible. Only the items added by the BBC's author can be added via that mod, nothing I can do.

The worker app not appearing must be a Patchwork mod's fault, since I just tested it and it definitively works OK in the M(m)MoD itself. So you could report that to the author of the Patchwork, maybe he can fix that. Though, I don't think its possible for him to do anything to fix your current save.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

several months ago the author told me in a steam message that he's completely abandoning the mod due to some hostility from one or more of the users, i'm referring to the patchwork author not BBC

OverHaul Mod
DevKit is an upgraded BBC mod.
Improve your mods.

An Improvised Gas Mask Filter crafted from Clean Rags and Used Gas Mask Filters would be a nice thing to have-have it wear out at 4X speed and maybe not be usable to craft another, but open up the Great Black Swamp that much more easily.

I dunno about anyone else but I have NEVER seen a gas mask filter on the Junk Market, and of course the ones carried by Blue Frog Preachers are generally seriously worn out.

Also the Tactical Glove layers over the Military-style Light Jacket.

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I prepared Explosive Runes this morning!

On my neverending list of things to do, I have planned an entire new city, based mainly on production of the makeshift "environment protection" suits and exploration of the Great Swamp :D So yeah, I have thought about that.

The market items are randomized. I have seen filters on a few occasions, so they surely show up there. But you are right that the rate may be too low - that one is probably easy to fix, so I added it to my "to do soon" list :D

Gloves - I cannot do anything about it. Layering of the clothing is hard-coded, and all the gloves go over the shirt/coat items. Works for most, but I agree it looks pretty bad for tactical gloves. Can't help that though...


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

That is def one of the covets of the vanilla game. Filters, i usually just find empty ones. I ended up doing something almost just like you said here for my mod, but i'll bet Kaaven here can make it way cooler. His ability to draw cool stuff is over 9000!

OverHaul Mod
DevKit is an upgraded BBC mod.
Improve your mods.

I never figured out how the Data Transfer Manager on laptops are supposed to work. I guess giving memory sticks to the archive wasn't implemented yet?

It turns out that function is bugged. I am working on getting it to work, but still haven't figured out what exactly is wrong :(


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites