Gameplay Video Done, Encounter Spec Review
I finished the 3-minute gameplay video for Indie Megabooth this morning, and I think it's probably good enough to do the job. I'll probably upload it overnight (big file), and decide over the next two days if that's my final version or not. They've specifically said they're not looking for a polished trailer, but rather footage of gameplay. They want to see quickly what one does in the game, and I think I managed to do so.
That said, man, was it hard to fit into 3 minutes! I managed to show video captures of me narrating:
- skill/flaw selection
- opening cryo encounter
- navigating the map/line of sight
- scavenging a building
- picking up items/bags
- crafting a fire to reduce shivering
- a combat turn against a Bad Mutha
- post-battle wounds, fatigue, and pain management
- and a few quick screenshots of the DMC, a fully-equipped items screen, and new game over screen
I couldn't believe how fast that time gets chewed-up. You'd think 3 minutes would be time enough for lots of features, but it took 20-30 seconds to show each of the above features with any sort of context. And I had to leave quite a bit out!
Hopefully, it's at least enough to tantalize the judges into looking a bit deeper. On the plus side, I think this footage is a lot more dynamic than the trailer I've currently got online. (The trailer has better narrative and music, though.)
After that was done, I turned back to the encounter specs from Harald. I've nearly got my notes finished from reviewing his doc. There's a ton of info in there, so this is taking a while. Lots of continuity checks, technical validation, checking character motives. Interesting work, though slow-going. I expect to have that done tomorrow.
After that, I think I'll return to putting 0.988b together. I discovered a potential modding bug today while recording the video, so there's at least one bug I need to look into. However, I'm hoping we're near a test build.
Have a good night, all!