More basic human slots

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More basic human slots

I understand the concept of increasing the trait space from 6x2 to 6x8, but I don't understand how the game places the basic human trait in its respective 4 trait slots.

To me I would use "vUseSlots", then have "vEquipSlots" numbers in the vUseSlots section. That just makes sense, but looking at the basic human code, it doesn't use that.

In short I just want to add more basic human traits from 4 free trait slots to 10 free trait slots when I start the game using the basic human trait.

the starting screen with the skills are hard-coded, you can only mod in additional traits and skills afterwards

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Ah that would explain my dilemma... Well hell then. This just got harder.

you can check out the script in my makeshifter mod, there's also a neogame_test.xml in it, where you can cheat skills in at the cryo lab with skill books :)

Edit: Also, this might be more useful, http://bluebottlegames.com/main/node/3087 <-- my old skills mod

if you just interested in skills

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