More basic human slots
I understand the concept of increasing the trait space from 6x2 to 6x8, but I don't understand how the game places the basic human trait in its respective 4 trait slots.
To me I would use "vUseSlots", then have "vEquipSlots" numbers in the vUseSlots section. That just makes sense, but looking at the basic human code, it doesn't use that.
In short I just want to add more basic human traits from 4 free trait slots to 10 free trait slots when I start the game using the basic human trait.