New Audio Samples

<p>Hey Folks!</p>

<p>I have a bit of a surprise for you guys today: item audio!</p>

<div style="text-align: center"><iframe width="640" height="360" src="//" frameborder="0" allowfullscreen></iframe></div>

<p>A little while ago, Paul Csapo contacted me, offering to host a bug-tracking system for NEO Scavenger. A lot of my triage/prioritization work has been going on in that system, and it's helped to get a good view of remaining issues.</p>

<p>And on top of that, he dabbles in audio design, so he offered to put some sound samples together for use in the game. What you see above is the first batch of audio, hooked up to relevant items.</p>

<p>So far, I'm pretty impressed! It's definitely an improvement over the painfully repetitive harp sound. And if we can get enough of these created and hooked up, I think it'll lend some nice immersion and atmosphere to the game!</p>

<p>I also have new encounters brewing. At least one up north, and a few smaller ideas for use in the DMC/sprawl. I'm hoping that one of them can offer both satisfying backstory and side quests, while the others are more functional, like the food truck/C-Store. More on that to come.</p>

<p>Finally, I've been doing my best to keep up with the <a href="">modders</a> by offering support and help where I can. Let me tell you, opening up NEO Scavenger to modding was like opening up the floodgates. We've got makeshift laser rifles, potato gardens, new food recipes, clothing variants...I think I even saw fishing mentioned. Serious progress!</p>

<p>As always, let me (and the modders!) know what you think of the new developments. Lots of interesting work underway!</p>


Kevinfu510's picture

Now, playing NeoScavenger with my HeadPhones on my head serves a purpose! :D
i agree on the new sounds adding immersion to the game!
and maybe more sounds focusing on the Battles? like Slashes from the cleaver and Gun shots?

Who's Paul Csapo?

<a href="" title="View Apocalypse Scavenger on Indie DB" target="_blank"><img src="" alt="Apocalypse Scavenger" /></a>

Scavenger's picture

I guess when they are at it adding sounds ot battle (and not only - many events would benefit from particular sound effect at proper pmoment) would be worth consideration, though I am worried that it could make them repetitive. I mean, how many times you'd be willing to hear a chopping sound at short intervals before you'd have enough?

Well, I suspect to make it work for all the items - current and planned - will be quite a lot of work, even if many of them will share sound samples. However, Dan, if you want to roll with it and given most of the work will be done by Paul, sure - why not? It certainly will add to immersion.

ra1's picture

Many games address repetitive sounds by providing 2-5 different sounds for the same event to be played randomly. Other options including varying volume and applying filters based on use or scenario, which can provide thousands of variant sounds.

dcfedor's picture

Paul Csapo is the dev who is helping with bug tracking and audio.

As for using sounds in other systems, there are quite a few places that would benefit apart from item pick-ups/drops. Battle moves, conditions (e.g. player drank water), encounters...however, I'm going to limit it to what I can do without disrupting other critical work.

It's true that sound effects could become repetitive. However, I think we're already hearing the harp noise quite often (and for everything), so it can't be worse than that.

And you're right that it can help to have multiple "takes" for an audio sample, ra1. Maybe what I'll do is put sounds into their own data table, and have items point to that table. This way, I could potentially have a collection of sounds share the same ID in the table, and the game could choose at random from shared IDs. Such a system would work whether there was one or more than one sound per event.

Dan Fedor - Founder, Blue Bottle Games

Malacodor's picture

You should add a fart sound which plays with a 0.1% chance when eating food.

Ran around with a clown mask before it was cool

dcfedor's picture

Increases scent value in current hex.

Dan Fedor - Founder, Blue Bottle Games