Player´s hideout

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Player´s hideout

May it´s possible to build a hideout for food and othe stuff and as safe location which can be placed/built up by the player himself

To hunt a dogman,
be a dogman meauw^.^

You can kinda already do this- just put some items into the campsite screen and write down where it was. I do this sometimes when I have too much loot and don't want to sell it all right away, I stash it somewhere with a vehicle so I can sell it all after I get a little more stuff.

You can also fix the lights and heating in the cryo facility.

I like the idea of a player house, but I also want the focus of the game to be shooting dudes and eating stale gummy bears, not taking care of your log cabin and farming turnips.

I think that a hideout that is more than just a tarp shelter and campfire would be a significant improvement. I would like to see the possibility to construct more and better camp items, such as wooden storage objects, maybe more heavy duty shelters. Special camp items to boost concealment, but they are constructed in place, and unable to be moved, possible things being 'dug-in hooch.' which becomes a new campsite when constructed with greater than maximum concealment, as it is literally a buried shelter. This example would require four-six large branches, maybe 20-30 medium branches, and actually be in like, four base parts, which have to be crafted, then all four are crafted together to make the hideaway. taking a total of like, five+ in-game hours to complete. I would also suggest a few items related to this, such as shovels, buckets, thatching made from branches. All of which would have uses beyond just this shelter. Also, a couple of needed items could be tarp shelters to make into part of the hooch. The required supplies would be great, but it would give the player an equally great reward for this investment of time and energy. I would also suggest things like: Camp Stoves, allowing a more concealed and longer lasting fire. lanterns, allowing better and longer lasting lighting using flammables, and possibly even, yes, I'll say it, berry bushes the player can cultivate with Botany, allowing food every turn from the bushes, or something similar. Not everyone wants to be "Shooting Dudes and eating stale gummy bears." If people want to play a slower, more cautious approach, setting up a base and protecting themselves, building up resources carefully over time, then more power to them, if they want to play that way, it is as valid as the dude shooting, gummy bear eating path. I think options should be increased, as this game has something of a free form gaming style, more options are better, let everyone choose the player they want to be, don't try to limit a person's options because some people like to kill dudes with no way to build up a proper support base.

This is what I mean^^

To hunt a dogman,
be a dogman meauw^.^