New Beta Test Build: Hex Art, New Faction & Encounter, AI Fixes, and More

I've just finished uploading new test beta 0.985b, which includes new content, a new faction, and several fixes. I've also promoted the previous 0.984b test build to default build status.

The build is available to anyone who owns the beta at, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the beta page, and click any of the download links below the usual Windows, Mac, and Linux buttons.

Steam users can access the test build by opting into the beta for it. To do so, open up your Steam client and:

  • Right-click on NEO Scavenger in your Steam library
  • Choose "Properties"
  • Choose the "BETAS" tab in the resulting dialog box.
  • In the drop-down, select "public_test."

IMAGE( Choose the "public_test" option on the "BETAS" tab in NEO Scavenger's properties.

Following the above steps will begin downloading version 0.985 immediately. Just click "Play" when it's done!

Updates Included in the Test Beta

Test beta 0.985b includes the following changes:

  • Added new major encounter/location in wilderness.
  • Added new faction with wandering creatures.
  • Added new faction equipment.
  • Added new hex art for Allegan, Isotope Mine, Zom Zom's, and Strange Forest.
  • Added encounter illustration by Max Antonov for Haggerty Health Clinic.
  • Added combat ability DMC guards to summon sniper.
  • Added code to strip all passive moves from AI choices when target is an enemy. (Prevent stuck AI from randomly choosing passives.)
  • Added crawl towards and away moves, for when AI is crippled and fallen, and tends to choose passive when it shouldn't.
  • Added code to anger AI if player is ignoring talk and ceasefire offers.
  • Added code to show 0.1% item condition when low enough to round to 0.0%.
  • Added code to prevent "delete" and "use" cursor modes on crafting screen.
  • Added code to hook up spacebar to crafting clear button.
  • Added code to message player when hiding changes campsite.
  • Changed Merga Wraith to disappear when talisman removed, and will not linger and fight if talisman restored.
  • Changed Merga Wraith AI to always attack player if it can, exit if it can't, and despawn if player is invalid target.
  • Changed AI's method of selecting random move to be weighted by priority, rather than just ranked.
  • Changed well-fed condition to hunger sated.
  • Changed well-hydrated condition to thirst slaked.
  • Changed value of tannin tea to be more than pure water (Since it acts like pure water and antibiotics combined.)
  • Changed NPC battle move icon to be mirrored in battle, for clarity (charge/retreat).
  • Changed arrow degrade rates to be slower.
  • Changed DMC Guards to start with fresh equipment.
  • Changed medium campfire to always produce 4 ashes when extinguished.
  • Changed small parts and similar items to have shorter names.
  • Fixed a bug in AI faction standings save data, which caused strange AI behavior in battle.
  • Fixed a bug in the despawn code. Now despawn completely and immediately.
  • Fixed index out of range bug in random move selection.
  • Fixed a bug that allowed reinforcement battle move to break local population caps.
  • Fixed a bug that caused wound to be "null" in message log.
  • Fixed a bug that failed to clean and dress wounds when purchasing said service at HH.
  • Fixed missing wounds in crazy random encounter.
  • Fixed empty travois image to have less wasted/empty space.
  • Fixed a bug that caused AIs to badmouth player to each other when sharing faction standings each turn.
  • Fixed a bug that caused mirrored slots to re-mirror image when emptying containers.
  • Fixed a bug that caused stacks to overlap in take/drop when partial stack space was available.
  • Fixed a bug that caused infinite scent in hexes.
  • Fixed bug that caused slot-swapping to equip water on wound instead of use it.
  • Fixed a typo in cryo encounter.
  • Fixed a bug that prevented dropping wheelless cart in battle.
  • Fixed a bug that allowed TAB to exit encounters and combat prematurely.
  • Fixed a bug that caused scavenging to cut short if exit chosen with optional skill/tool.
  • Fixed a bug that caused scavenging bars to update incorrectly when exit chosen with other skills/tools.
  • Fixed typos in Food Truck encounter near Concrete Apts.
  • Fixed balaclava art to fit hoodie and armor better.
  • Fixed missing shadow in human and melonhead creature sprites.
  • Fixed a bug that caused AI to constantly switch between two similar attack modes.
  • Fixed a bug that allowed creatures to continue to attack after falling unconscious against more than one target.
  • Fixed a typo in locked storage shed scavenge encounter.

IMAGE( Quite a few surprises await you in 0.985!

One of the highlights in this update is the new faction. You'll find a new location in the wilderness, which is home to a new faction of wandering creatures. It also has some information to discover, and services in which to partake.

Furthermore, many of the special hex encounters how have their own hex art. And Haggerty Health clinic now features an illustration by Max Antonov.

0.985b should also include a fix to the AI standings bug we saw in 0.984b. In particular, DMC guards shouldn't attack the player without provocation any more. Quite a few other improvements were made to the AI, too. And there were some specific changes to the DMC guard and Merga Wraith AI. Guards can now call on sniper support when needed, and the Merga Wraith will appear and disappear more accurately based on the player and talisman. It will also focus solely on the player when possible.

Overall, another big batch of fixes, and quite a bit of content, too! As always, let me know what you think of the changes, and if any new bugs arise!


rzenik204's picture

Hey thanks for the new update. Can't wait to try it out. Do you need to play New Game or can you use previous save files? My last save file is currently at 40+ days surviving.

dcfedor's picture

Oh yeah, I forgot that folks always want to know that :)

For 0.985, the save game will technically work, but there will be at least one glitch in the faction standings for existing AI. So any creatures currently on the map may hate you unexpectedly, and will tell newly spawned AI to hate you, too (if they cross paths).

Also, a lot of the new content involves triggers which won't exist in your save file, so you might miss some stuff. But you should still be able to bomb around if you just want to explore and fight stuff.

Dan Fedor - Founder, Blue Bottle Games

rzenik204's picture

Haha okay then. Thanks for the reply. I guess I can kill off my old character and then play a new game. He was too good at surviving anyway XD

Lambtic's picture

That's all there is to it, WOW.
I love this update and every little detail you added.
Sooo, yeah. DMC is challenging again, I found the fairground for the first time and I was able to uncover more backstory.
Great work on hex art too!

Amazement aside, I just wanted to personally thank you for adding Anishnabe people.


You did it in a respectful way, you did actual research for the people and re-created our people in a game.


Anishnabe Canadian
YouTube: Lambtic
Bananas are tasty

Jarlaxle's picture

Gotta say I'm LOVING this new update. Lots of cool stuff and options. Keep up the great work.

FaceFlip's picture

Beautiful work as always! I love this game and I'm still amazed that it's created 100% in flash. That boggles my mind. Either way great work and look forward to more updates in the future :)

dcfedor's picture

@Lambtic, that gave me chills. Thanks! I'm glad to hear that you thought the representation was respectful!

And thanks, guys, for the encouragement. I'm always happy to hear folks enjoy new stuff!

Dan Fedor - Founder, Blue Bottle Games