Hi I'm new to the forum but i had an idea to expand off of the discussion in this thread:http://bluebottlegames.com/main/node/63 When a creature dies on a tile instead of just dropping its items onto the ground it should become an extra item to loot like when you're picking one of your 'buildings' to be scavenging from and then the contents of the persons body should end up on the ground. this also adds to the realism of having to search through the pockets and containers of the victim (using up one of your movement points) and those with the medic skill should be able to identify the cause of death.Another possible idea for these found corpses would be the chance to find a body that is mortally wounded to the point that they cannot move and cannot attack but they aren't dead and you can't loot them. You should get the choice to either finish him off and loot him or use your medical supplies and/or knowledge to attempt reviving him. Once revived, you can have the encounter with him where there is a random chance that he will either be A)Thankful -If the revived looter/raider/bandit is thankful you should be able to:
1)ask for some of their supplies in return for the help (not as rewarding as looting him but the supplies can be one of many benefits you can gain from him)
2)Trade knowledge with him (another chance to swap traits but you can only take what traits he offers and you have to give him one of yours to fill up the trait slot or take on a disadvantage to make room-some creative advantages would be needed to be added to make it plausible for him to teach you or make it so he offers traits that have a positive and a negative affect i.e. Meditation:Resting heals wounds quicker but you lose awareness of your surroundings and become fatigued quicker from mental strain-)3)possibility of having him as a companion (would need a big overhaul to implement companions most likely), having him as a companion would make him dependent on your supplies to keep him alive but you would essentially get to scavenge twice for one movement point because both of you are looking, he will help you in fights, and he can carry some of your supplies4)ask him for knowledge of locations in the area i.e. he can tell you where a locked storage shed is, where good loot is and maybe discover some tiles for you on the map.
B)Backstabbing -If he decides to take advantage of your hospitality he will do one of the following:
1)as soon as you revive him he will begin attacking you without giving you the chance to open your item menu and pull out a gun in an attempt to kill you2)sneak away as soon as possible so you cannot encounter him and your medical supplies were wasted for nothing in return3)Hold you at the point of his weapon and demand supplies from you, this will begin an encounter where you can use your skills to reason with him, submit to him, or overcome him. If he survives the encounter he will run away from you as fast as he can whether or not he got supplies from you(you could injure him with your knowledge of melee weapons and use your tracking skill to chase him down after the encounter
First paragraph was what i really came here to post but then the wall of text entered my mind >.>, also with the camps update there could be an increased rate of finding corpses in old camps! And thats just what was on my mind thank you for reading :)