Replayability and FTL
Absolutely loving the game. First time I went early access because I couldn't resist and further still joining a forum to comment.
So, correct me if I'm wrong, but I've got a shotgun and staying on top of ammo, armour, crobar and basically on top of everything. I got attacked by 3 wolves in the night and hardly took a scratch, I ate them. That was before getting eye surgery. I have completed the game right? Please correct me if I'm wrong.
My suggestion is this:
FTL was really replayable because when you completed it with certain tasks, you could unlock a new ship for your next playthrough.
Perhaps something like this could be implemented for Neo Scavenger? What if you started with only a few available skills, and the rest are unlocked over time. For example; you unlock Botany (which is a bit OP) by delivering the Urn to Hatter without killing anyone. Or perhaps more based on a point system like Don't Starve.
It seems that the game is won if you have Strong, Tough, Melee, Botany/Trapping among other things basically makes you win the game. I think it would be cool if I had to finish the story as a Weak Frail Hacker first before I could play it the easy way.