Healing - It's too slow
I understand, and support, the difficulty level this game is being pitched at, however the current healing model is simply too punitive in my opinion. Almost your only chance at survival when crippled is if you already have two days worth of food and water in your backpack, attempting to scavenge when crippled is like signing a death certificate for yourself. Nanobots are just rare enough for their payload, but scavengers need other methods to be self sufficient. Preparation should be equivalent to having a nanobot kit.A short term fix for this problem would be to up healing rates when not using nanobots. A long term fix includes letting players make bandages out of rags, splints out of rags and sticks, increasing healing rate while at player camps, and making sutures out of string and antibiotics and/or alcohol. The bandages and splints should be craftable by everyone, but the sutures should require medical knowledge.It is my belief that right now healing is very binary: Do you have a nanobot kit? Yes - You get to live! No - Sorry, you're dead.