Sleeping bags and camping

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Sleeping bags and camping

Not sure if this has been mentioned somewhere, or if I'm doing something wrong here, but it's quite annoying every time having to take the sleeping bag out of my back pack, put it on the ground, go to the camp screen, place it in to the camping grid, then sleep. Then reverse the process all over again when you leave. I keep forgetting to pick up my sleeping bag again and end up leaving it behind! But it's more just that the process becomes very tiresome without seeming to have any real point to it being so roundabout. Why can't I go straight from my backpack to the camp grid?

Is there an easier way to do this?

Try observing the status window more closely next time, mate. The Sleeping Bag (as well as Noise Traps for that matter) start working when you put it on the ground, there is no need to put them into the camp grid. The camp grid is there mostly for your convenience, to help you out with sorting stuff.

I might me wrong, but the only thing that needs to be in camp, is the Tarp Shelter.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Ahh right you are, that definitely makes things easier then. I knew I had to be missing something. Thanks.

Just a question - why exactly do we need to take the sleeping bag out. I can understand for things like noise traps and the shelter (where you actually have to make them and can't really carry them whole), or if it was for making it easier to steal, but surely that doesn't really apply to sleeping bags, which are wrapped around you?

Why not just set it that if you click sleep and have a sleeping bag, you use it?

Coherent experience, I guess. Cannot be 100% sure what was Dan thinking when he coded that, but no other item in the game works without player "commanding" it to. Batteries don't auto-charge, noise traps don't auto-set-up, guns don't auto-fire... why should sleeping bag be the only one to possess an intelligence on it's own?

One should also be aware that some of the inconveniences in game mechanics are designed to be pain-in-the-ass on purpose. There not being an universal batteries, the need to constantly "tetris" the crap out of ones inventory to fit it into limited bag-space, some things needing to be often crafted and un-crafted - those things are in the game to "simulate", in some respect at least, the problems and hardships of a man being forced to scavenge useful stuff out of things not really mentioned to be used that way. My guess is, the need to move Sleeping Bags (and other camp items as well) around is intended to be one of those mechanics.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

I agree with all your other examples, as there's a cost to them all (in either time or ammunition), or it's realistic that someone could forget to charge batteries. The sleeping bag is more of a 'character does something dumb and ignores all physical reminders that he's cold because the player is sitting somewhere nice and warm, and forgot the character was freezing'.

If there was some game reason that having a sleeping bag around you had some kind of consequence (takes a turn to get out, then another turn to get up in combat for example - Dan, that's an actual suggestion, if you're reading) it wouldn't be as jarring that your character simply 'forgot' he had a sleeping bag.

I might me wrong, but the only thing that needs to be in camp, is the Tarp Shelter.

OK so I checked this and nope, you need to put the sleeping bag in the camp grid to benefit from it in terms of sleep and healing. But Malacodor is right, you don't need to put it on the ground first, you can select the sleeping bag and click the camp button and place directly in the camp site.

That makes things easier but it still feels a bit frustrating and awkward for me, mainly because when you Rest/Heal or Sleep it kicks you back to the main screen. Once you're done resting you have to click camp again and gather your things before heading off. It feels a bit click chore-y. Granted it adds to the realism, but I think personally i'd prefer if you automatically packed up camp when you were finished resting. That way you stay on the main screen ready to travel. Maybe the exception to this could be when your sleep/rest is interrupted by an enemy and you have to fight or run, potentially leaving your camp site behind.

I get why others might not agree with that though and it's a v. minor thing.

To see the effect of an item on the campsite status bars, it has to be in camp grid. To simply get the effect, it can be placed on the ground grid - look at the status window, the "Player is in a campsite with an average/good sleeping bag" will appear as soon as you'll place it down (and the outside temperature will change). Same with other items.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Ah all righty. That's a little confusing then because with the sleeping bag on the ground but not in the camp site grid "Healing" and "Sleeping" displays at certain levels. If you place the sleeping bag from the ground in to the camp site those levels immediately go up. Take it out and they go back down. This makes it look like the benefit is only in effect if the sleeping bag is placed in the camp site, not just displaying the effect that's always there. Not saying you're wrong, but it's a bit misleading.

That is something that Dan needs to make more clear. Problem is, there are some stats that are different for ground and camp grids. For example Concealment (only visible for characters with Hiding skill). Items on the ground grid are always visible for NPCs, so if you place the item on the ground, the Bandit next hex will see it and, if he wants it, he will come to your hex. Now if the items are in the camp grid, the Raider first tests against the camp's Concealment stat, to see if he saw those things or not.

So a campfire for example, lowers the Concealment greatly, but any items on the ground grid automatically break it totally, so the campfire on the ground doesn't really have to affect the stat, since it simply being there negates it altogether. Complicated...


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Personally, i tend to have my sleeping bad, noise traps, and things I don't want to sell long term (laptop, nano-med kit) All in one backpack, just drop the entire backpack into the camp. Get into a habit of it, isn't hard to pick up when you wake up. (Warning, looters can be dicks and steal the whole pack)

Also, the little tent symbol on the hex helps remind you there's something left in the Camp screen.

You don't have to put an item to the ground first. You can pick it up, click on the camp screen button and then drop it in the camp.

Ran around with a clown mask before it was cool

I'm not entirely sure if this is relevant, but I'll throw it out there anyway, I generally keep a sleeping pack in my vehicle, or in my bag, and when I want to camp somewhere I just place that container in the camp field and everything is taken care of, no need to actually pull everything out of the bags and such, they work fine from inside the containers.