More Looter Conversations
I continued work on the looter conversations today. They're moving along about as fast as normal encounter production. That is to say, it can be slow to write and hook them up. Even when trying to keep the conversations limited, it can take some time to make them sound natural, entertaining, offer at least minimal choice, and fit the style of the game. I think I managed to get 3-4 done today.
Looking at the bigger picture, I was hoping to have 6-12 per NPC faction, with more factions added (e.g. Bad Muthas, Blue Frogs, etc.). At this rate, though, I might settle for looters and another faction or two at first. See how those pan out, and decide if it's worth adding more to those, to new factions, or focus elsewhere.
As part of this update, I'm thinking this might be a good stage to add the DMC guards/SkyCorps faction. A big reason for the changes I'm making is to alleviate some of the endless fighting out there, and having an allied (or nearly allied) faction would go a long way toward that goal.
Doing this means it might be time to add a few new items. Namely, DMC armory equipment, which is guaranteed to be a target for acquisition in future games, methinks :)
Also, after playing around with random creature spawns a bit, I think it'll be worth tossing a few new clothing types into circulation. Displaying clothes on the sprites has really exposed how limited appearances can be. Everyone starts to look the same, and it can be hard to tell if that "stranger" in the tan shirt is the same one you just left, or a new one.
I'm thinking it should be pretty easy to at least knock out a few more color variations, if not a new piece or two. And that way, the wandering NPCs will differentiate a bit better.
Finally, I'm starting to think that maybe I should aim to release the next update after the above changes, rather than waiting until another major encounter is done. The amount of time it'll likely take to add basic conversations is comparable to a major encounter, so delaying even more weeks is undesirable. I'll give that some thought.
However, things are coming along. Tomorrow, I'll probably work on a few more pleasant looter exchanges (so far, they've been impolite). The better-mannered looters might be a good source of lore and setting info, since they'll have more patience for chatting.
Hope everyone has a good night!