Meat doesnt seem to last very long

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Meat doesnt seem to last very long

Even when cooked, my steak doesn't seem to last even one game day...is it normal?

I was just wondering this myself. I cured some, ah, "long pig" and it was spoiled within a day. Seems like it's bugged.

Starting Condition of meat is exactly the same as the Condition of a corpse it was made from. So a meat from 1% corpse will last for a turn only, even after cooking/curing. So be aware of the condition of the corpses you use, as they are rotting quite fast.

Decay rates are:
Raw - 5% per turn/hour (20 hours from 100%)
Cooked - 2,5% per hour (40 hours)
Cured - 1,25% per hour (80 hours)


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

I dunno, pretty sure when I killed the guy I then went one hex over to a forest to gather wood, wasn't far and I wasn't gone long at all. The meat was cured within a turn or two of the kill and spoiled within a day.

I'll try cooking again and keep track of time this time.

::edit::

Killed the dogman in the cryolab. Had him cooked before nightfall. The cooked meat spoiled shortly after sunrise the next day. The cured meat spoiled at nightfall the second day. Does that sound right? I think stuff is spoiling way too fast, especially considering it's apparently cold enough to give you hypothermia.

Did you check the condition of the meat? If it was not at 100% this may be a bug. Otherwise, it may be something more serious in your case. There might be a bug with the deterioration of meat.

Er... no i didn't. Will do next time.

::angsty edit::
I just don't understand how people can survive for more than a couple days in this game. My dudes aren't dying in fights, they're starving to death. Deer are vanishingly rare, you have to eat like a dozen squirrels (really, I just now ate 4 squirrels, and my hunger bar moved TWO notches?!) to make any kind of dent in the hunger bar and i can only scavenge/ squirrel trap what seems like one forest tile in every ten or so. The junk food you get from scavenging buildings is worse than squirrels, have to eat like 20 Twinkie clones to even see the hunger bar move.

Personally I find a colony of looters and hang around them sometimes. I can agree that living of of squirrels would be extremely difficult, as I have tried. It took me a day to get enough squirrels to eat so that I would be full. The strategy with hanging around looters is that you take what they use. I usually get some pretty good stuff when I raid their campgrounds. There seems to always be a 50% chance of a non-human medium meat chunk. Also, they have some bullets and other valuables lying around, so I can take those and sell them off for some grub.

Furthermore, I saw your remark about freshly killed deer meat spoiling in 2 or 3 days. That sounds about right for raw meat. If you aren't already curing the meat, you need to be. If so, you should consider re-downloading the game or making a threat in Technical Support:Game about it.

I hope that helps your struggle for food!

Whoa hold the phone! Looters set up camps that can be raided? That changes things a bit... I thought they just spawned and wandered around. That's great if they have camps and stash goodies.

Furthermore, I saw your remark about freshly killed deer meat spoiling in 2 or 3 days.

Right, except I was talking about cooked and cured meat, not raw. Cured meat in particular should last much longer than three days.

I understand your confusion though, I didn't specify that the deer meat was cooked or cured. Any big kill I've been cooking a few chunks for immediate consumption and curing a couple to take with me.

Mogh i think they survive by eating human meat, i don't know but all my characters have been cannibals lol

That's really what it's looking like. Sheesh.

I basically never play cannibals and still manage to get by. First of all, there is a Metabolism skill that lower the amount of food necessary by a great deal. With it you just need to not suck to survive on what nature+ruins can give you. Without it, you need to learn how to diversify your food sources and need to stay on move.

- Botany gives a nice deal of food when scavenging in forests (you won't survive on it alone, but it's a nice supplement).
- Trapping allows to build a Squirrel Trap and get decent amount of those little pests.
- Each deer will feed you for a good day and then some.
- In the DMC you have a Red Gnome (not really worth it but if you need only a little bite, it's OK) and soon a normal fast-food will be added.
- And finally, there is my all time favorite - "Rehydration and Micronutrition Therapy" in the Haggerty Clinic - refill your Hunger and Thirst bars to full for a mere $183.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

I'm actually using trapping, and squirrels are only slightly less worthless as a food source then twinkies. Blinkies, whatever. By the time I've managed to find a scavengable forest tile and actually get a squirrel my hunger bar has dropped like 4 or 5, and the squirrel bumps it up by a whopping one, maybe.

I did manage to sneak up on a sleeping deer and stab it to death. That was good food until it all spoiled a day or two later.

"Each deer will feed you for a good day and then some" See I think that's a problem. A deer should be able to feed one person for waaaay more than a day or two. I hunt IRL and I can feed a family of 3 for weeks on one deer. With refrigeration of course, but still, you can salt it or cure it or dry it or smoke it and it'll be edible for a really long time even without the fridge.

It's absolutely possible to survive on Botany alone.

The problem, I think, is that newly discovered forests usually aren't scavengable. Try to travel around to find forests and check them again after 1-2 days.

Ran around with a clown mask before it was cool

The problem, I think, is that newly discovered forests usually aren't scavengable.

Is that what's going on here? That screams "BUG" to me. Why wouldn't a forest be scavengable the first time you visit it, like towns?

Maybe all my exploring has been counter productive and I need to revisit forest tiles I've been on before to be able to scavenge them. That explains things a bit anyway.

While, I'm not the fan of that particular mechanic myself, how it works is:
the first time you visit the place only a handful of scavengable locations is located. As a time goes by the number of locations grows.
If I get it right, the explanation is that each hex is over a one square kilometer big, so by simply going through it, you can only search few buildings/spots nearby, but with time you can find more places. And in terms of purely game mechanics - it would be too easy to gear up if the first hex with city on it that you find in game had like 6-7 locations.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

If I get it right, the explanation is that each hex is over a one square kilometer big, so by simply going through it, you can only search few buildings/spots nearby, but with time you can find more places. And in terms of purely game mechanics - it would be too easy to gear up if the first hex with city on it that you find in game had like 6-7 locations.

That actually makes a lot of sense.

That said, even on a one-way trip in a straight line you'd probably come across more than one lootable house in an urban area. May need some tweaking but the reasoning does make sense now that you mention it.

But still, forest tiles should be scavengable the first time through.

Ok i just killed a bandit and cooked human meat, it didn't even last 1 game day...sounds like a bug to me i think meat should last longer when cooked at least a few days (This is not for making the game easy, this is for realism)

I usualy use these skills and i can survive without an problem, most of my deaths are beacuse of me getting greedy because an bandit stole my Pharao bag. Meele(I like being meele), Tough(quite important when going meele, can survive without but its still good), Strong(I can change it out for Ranged, Eagle eye, Atlethic or sometimes hiding), Medic(THE one esential i dont go without while meele), Trapping(Well... Clothes and food), Botany(Useful for when im wounded and cant risk buildings or fights), Metabolism(Red)(Well as you can see i have the 2 food skills so food isnt really an issue and the faster recovery is very useful combined with medic, you should rarely need nanokits and if i really am running low on food, well as you can see optimised setup for fighting and what does fighting give you, well food may it be human or animal i dont really care), Insomniac(Well its just and trait that doesnt really stop me, if not this then Myopia). Its my optimised setup for fighting and recovering, the trapping and botany offsets Metabolism which combined with medic offsets the wounds from fighting and from fighting i can get extra food that will also offset the Metabolsim.

Greedy Bastard