Some bugs and feedback
Apologies if some of these are already known, I didn't want to search too much and accidentally spoil myself on the game. I've been enjoying the process of figuring things out myself.
I did notice the thread on time suddenly passing quickly until you die though, have run into that several times.
There's a bug when crafting on a hex with a water source, if you use the known recipes the water source will come up instead of a drop of water (for example boiling water or rags), and that removes the water source from the tile. I think I've had it that the water source was lost from the tile even if I didn't actually craft using it (it comes up with the recipe, and I remove it and manually put in different water, still destroys water source).
Would be nice to have a simple way to select alternate ingredients for a known recipe.
There's another bug that comes up when you're crafting in a location with lots of items. Hitting the create button causes the game to freeze/crash. It's repeatable, tried it twice on that tile (I was creating a quality torch), rebooted and continued and went to another tile with less stuff to create it fine.
Sneaking in combat seems to be broken, unless I'm just somehow doing it wrong. Most of the time after my very first action (sneak forward, or go to cover) I'm already visible. Once in a while I might get a step closer while sneaking, not much more. Sneaking needs to be much more viable, especially if you have the hiding skill (which I did in these cases).
I'm not sure if my noise traps are working or not. Would it be possible to have a note come up indicating that a noise trap has been triggered and has alerted you? Usually I just see a mention that someone has swiped something from the area.
Is there any difference in the treatment of the "ground" and a "campsite" as far as NPCs finding and picking up stuff? The room in the Cryo Facility is described as "secure", but there's no indication on the campsite that it's any different than another campsite. How do you tell how "secure" a location is to stow your stuff so others won't find it? Is it possible to give a bonus on how well your stuff is hidden if the player has the hiding skill?
I find myself wondering if washing a cut makes a difference. It's a small thing, but is it possible to add some kind of feedback to indicate you've done something? Perhaps in the description of the wound ("cleaned" "disinfected" etc).
I can't figure out what the "alerted nearby whatevers" does when scavenging. I can't tell if it has any real effect or not.
Sometimes when scavenging the left bar (loot chance) gets bugged and shows much much lower levels than normal. It's like it's displaying over about a fifth of the usual bar width, maybe less. Save and exit, continue does not correct this. I've had this correct itself somehow though over the course of a long game.
I haven't figured out the whole hacking thing yet, but one thing I did find confusing: I managed to power up a device and log in. It just had some empty folders. The item seemed to have some TXT content in it, which I'm guessing is text files of some sort, but I couldn't find a way to access them or do anything with them. I thought I should have been able to see something about them since I was hacked into the device, but I couldn't. Will try to play with it some more, but it takes me a long while to get that far in the game, and it's easy to die first from mishap, stupidity or bug.
Really enjoying what you have here so far. Great work!
(And wow, that's a hard way to learn to keep your necklace on... Grin...)