Mythology Research and Development
I'm still stuck on this plot turn that's eben plaguing me. I spent some more time brainstorming various scenarios, but still feel like they're a bit empty or contrived. They feel like they would be unsatisfying or too forced, so I've left them as brief notes for reference.
I did, however, manage to develop some interesting plot for what comes after this stage. There are some interesting choices and mythologies to establish, and I'm pretty excited about those. I spent quite a bit of time researching various cultural mythologies, and I see some interesting parallels that I can make. They also helped put some of my overall world mythology into perspective, basically by showing that real-world mythology could line up fairly well with what's going on in NEO Scavenger's mythology.
So it seems I've got a pretty good outline for 0-70% of the story, and probably a loose 85-100% of the story. But the portion around 70-85% still feels "off" to me. I need some way to make that section feel both plausible and satisfying in the context I've written (or maybe rewrite the rest to make that section easier to write). I guess that shouldn't be too surprising, as that potion of a story (late Act II, or the pre-climax) is often a critical piece, and should be hardest to write.
Coincidentally, I also stumbled upon some ancient literary passages that would be really fun to use, if I can find the occasion. Stuff that sounds like the way one would call forth ancient powers, for players who appreciate the occult/supernatural elements in NEO Scavenger. It might end up just being a sacred cow that only sounds cool right now, but I made a note of it just the same.
Still making progress. Just looking for that "right" missing puzzle piece!