Horrible Misadventures in Dying a Lot

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Horrible Misadventures in Dying a Lot

Hello, I'm Strangelander an uh... Yeah hi.

So I've been playing the demo for a bit and I think I'm about to buy the game. I do have one issue, I die A LOT. And within the first day. Even one bandit is able to defeat me, even if I get all combat traits. I'll sometimes get lucky and kill one. And if the bandits don't get me, the hypothermia does. Every turn it gets worse and I'm not a fan of restarting every game hoping I get a good spawn so I can find myself some pants! After a couple runs things seem to be lightening up on me though, so maybe it's just because it was my first try.

But yeah, good game. Any solutions to these? (besides running away from every fight and hiding in the room in the lab)

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I've come from the cracks in the walls, from the place where only dreams may go...

The best suggestion would be to discard what traditional cRPGs forced you to expect. Here, strong character will have advantage in fighting but realistically, he won't be more resistant to a bullet hitting his cranium more than anyone else. Nor is character getting it easier in the beginning with progressively stronger enemies only because said character got stronger. Avoiding enemies is good till you'll get some experience (and I mean you as a player right now) and get used to what can be done and what shouldn't be done.

Fights can be won even in the beginning, you just need to learn cons and prons of different 'moves' and be able to judge whether it's worth fighting at all. Also, it may be wise to get yourself a safe harbor, stock up on goods and equipment etc before venturing into wilds. Some people prepare cryo facility for such but most begin the game with a journey straight to DMC. What important is, is to remember that fights aren't usual grind for exp and loot. Like IRL, very often they may be simply a risk.

As for loot itself and scavenging for pants, it is somewhat random but there's usually plenty of places to be looted and clothes are relatively easy to be found. Remember to take into account what are you looting and how - not only different places offer different loot, but some building may be of the same type, yet vary in state (thinking of office buildings here). Especially shacks in the woods seem to offer goods oriented for budding survivalists - if you'll happen to stumble upon a shack with handful of items, very rarely clothing, some edibles or assorted junk for crafting won't be part of what'll you find there.

'How' regards using tools and abilities - many places are locked and you won't get loot from there not because there was any, but because character couldn't open door having no crowbar or lockpick, for example. Or was unable to notice anything while scavenging at night without light source or night vision equipment. Generally, take note of the bars in the scavenging window regarding safety, stealth etc - they do matter.

Hypothermia may be an issue, though if I recall correctly recently there was some game addition that will be a saving grace for a character suffering from cold right off the bat without fault on their own.

Experiment - with styles of playing and character builds. Maybe you just don't play to your character strengths or said strengths aren't as useful the way you play your game? Again, it all boils down to experience - you'll get that and you'll be able to handle yourself. I often get to DMC without any issues at all, just hiding at the end of the turn and taking care of my tracks from time to time. One, two in-game days despite some scavenging stops on the way and I am at DMC, usually with some spare supplies I can trade at the market there.

Other than that: Don't eat plants you don't know, make sure to preserve your meat, remember you can put on several layers of t-shirts, don't drink unpurified water, watch out for fires in your camp - enemies may find you when you'll take a nap because of them, even if you are hiding and familiarize yourself with some basic recipes (every wood tile can be 'crafted' to get you branches, clothes can be cut into pieces which, after boiling will get you sterile bandages, lakes can be crafted for water etc etc).

Hope that helps.

Make a sling and a spear. First use the sling to weaken your enemy, then attack with the spear. Spears have a range of 3 in melee attacks, so you can attack with them before someone with a shorter melee weapon can reach you.

Quote from the Dev:
In battles, the primary objective is "don't get hit". All other goals are secondary. The vanilla "attack" and "flurry attack" moves should only be used sparingly. Instead, a combatant should spend a lot of time setting up their next attack. Use "parry" to mitigate an inevitable attack, opening up the enemy to "vulnerable" status. Or use special abilities like "tackle" or "lure" to incapacitate the enemy, and then attack them.

Ran around with a clown mask before it was cool

Tackling the enemy to the ground definitely works, though it seems to just as often (if not more) leave me needing to recover rather than my opponent. It does work wonders though if I manage to get up before them and keep kicking. Can I make a spear and sling in the demo? I haven't gotten around to buying the full game yet.

On getting loot, I managed to kill a bandit with a crowbar (Yay for Eagle Eye and pocket knives! Though he did get me pretty good...) and loot a shack which rewarded me with TONS of loot. Shortly after I was smacked to death with a the butt of a rifle. Does hiding help at all in combat? He hadn't seen me yet and I took cover, in the rain, at night. And he still saw me, unfortunately I was too tired to run.

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I've come from the cracks in the walls, from the place where only dreams may go...

Hiding doesn't help at combat much. Currently, it's somewhat unbalanced and enemies notice the player relatively easily. It is useful in avoiding the combat, though - both on the map and while scavenging.

For a sling you need 2 medium threads (can be made from 3 small threads) and a non-rigid sheet (rag, t-shirt, ...). As far as I know there are no medium threads in the demo, try to use 6 small threads instead. Also try to combine a large branch with something sharp (multitool, shard, ...) to make a spear. If it works you can try to make a hardened or broad spear, the recipes can be found in-game and in the wiki.

Don't take the Eagle Eye skill in the full game, you can get it later via eye surgery.

Ran around with a clown mask before it was cool

Just to correct - non of the recently added weapons are available in demo version. There are no large branches to make spears/bows and no medium threads to make slings.

To know the great joy of raining stones on bandits you will have to buy a beta version Strangelander.


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Aaaaaaand, now I have the full game. To put these suggestions to use! Survival, ho!

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I've come from the cracks in the walls, from the place where only dreams may go...

It's the first time I saw someone paraphrase catch-phrase from Recettear for Neo Scavenger. Anyway, enjoy yourself.

My adventures have gone well! First character after buying the game and I've survived the first night. I started with Medic, Mechanic, Tough, Melee, Insomnia, and... I forget :| I've secured clothes from a bandit (well, pants and a single shoe...) and looted a second shoe and a shirt. I've also found a rifle, so if I don't get them to surrender right away I just smack 'em into submission.

Is there a penalty for wearing a right shoe on your left foot and vice versa?

EDIT: Oh yeah, Botany! So many death caps...

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I've come from the cracks in the walls, from the place where only dreams may go...

There is no penalty for wearing shoes on wrong feet - just assume character is able to find shoes of sizes too big for him, so he is able to walk with big, left shoe on his right foot. The only penalty is, you knowing how uncomfortable your character is.


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