Toys for Hackers
Since Ludum Dare is launching today, and the indie press is likely to be busy with the contest's activities, I decided to put off the PR push until after the weekend. I've certainly got plenty to work on yet, and I don't want to get lost in the blast radius.
Do be sure to check out the games folks are making, though. You're guaranteed to have hours (maybe weeks) of playable content after all is said and done!
Toys for Hackers
Instead, I decided to turn my attention to skills in need of some love: hacking, electrician, and mechanic. And to start things off, some hacker toys:
I'm considering making the iSlab reconfigurable into a few different tools, such as a lamp and a GPS. The iSlab will be useless without a charged battery (top right). When powered, however, players can switch the iSlab between different running apps. I'm thinking it may be via the crafting screen, but I'll have to test that out.
Below the iSlab, there's a laptop. It'll work in a similar way, though it'll likely be able to do some things the iSlab can't. In particular, I'd like to try and make it a potential hacking tool. Perhaps some (most?) iSlabs are locked until hacked, so players with hacking skill and tools have quicker access to the iSlab's features.
I'm also considering making the player's money stat a bank account at the DMC, so it makes a bit more sense than ambiguous "apocalypse dollars." If I do that, I can also make it possible to hack bank account information out of electronics items such as iSlabs, laptops, or maybe even by doing something inside the DMC itself.
Then, finding iSlabs is more of a game, as some may have useful data on them (e.g. bank account info or software). Hacking will still be a skill better suited to near-DMC use, but it'll have more opportunities to be useful in the wilderness (in addition to any encounters that might come up).
I still have some testing to do here, to make sure all these ideas work. And, of course, electrician and mechanic are still in need of lovin'.
But making those skills more valuable was a step long overdue. Between the changes above, and future content/encounters, hopefully techy type characters can have just as much fun as brawlers, trappers, and sneakers.
That's all for this week. Have a good weekend!