More starting skills

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#1
More starting skills

I saw an older post where khemeher said that he edited the neoscavenger exe-file to allow him to get more starting skills. After playing through the game (well, getting incredibly rich and having all the upgrades) several times, i'd like to play around and see how the game would be with some of the skills i rarely choose. Does anyone know how to cheat this way? I've been going through the code with notepad++, but i've yet to find what i need to edit to get more skills.

Using notepad++ search for basic human then scroll down a little until you see an entry with 6x2. Change it to 6x8 and you will be able to select all the starting skills. sorry for my bad english

thanks! I figured that had something to do with the size of the graphics or something! Gonna try it out now!

Hey,

How would I do this on a Mac? I have been looking through the game files, but I can not figure out which one I need to alter.

Thanks.

NEOScavenger.exe

Open it with a text editor.

There is no NEOScavenger.exe, that is my problem. There is NEOScavenger.app, but I can not open that with textedit. It only lets me open package contents which has no such .exe; it is full of flash files. I am not sure which flash file would have what I am looking for.

Oh I see, I didn't realize it had an extensive folder structure on Mac. On the PC it's literately just a single file a 55MB NEOScavenger.exe (aside from the save files elsewhere).

Looking through the Mac files it looks like the bulk of the game and what you're looking for is in NEOScavenger.app\Contents\Resources\movie.swf

Good luck, cheat responsively!

Is there any way to make this work through steam? when I edit the file, the game stops working and I need to validate it.

There's no need to go through steam at all. Just dig through the game directory and copy .exe somewhere you like, and click it directly when you play. The .exe works by itself without steam DRM.

really? did you change anything else? ive not had any problems with the last 2 beta versions

no, only the basic human stat. I'm using the mac version, if that counts for anything.

I'm on Windows 8.1 and I can't get the "Open With" option on it, any clues on how to go around this?

I don't like you normal people, You're weird.

Back in the old days, one have to drag an icon of what one wanted to open onto the icon of the program one wanted to use. Maybe that still works in your super future OS from space?


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

I still couldn't get it to work on this garbage windows so I just pulled out my older PC that has the blessed XP, did it there and just transfered it to the windows 8 one via USB :D

(But thats an usefull advice you gave me there, tots forgot about that)

I don't like you normal people, You're weird.

Editing the .exe causes problems at random... probably because we lack whatever variables that are suppose to be present.

In the public test version of the game I am unable to find and edit the "6x2" that I was able to before.

I do however see "6xnul" here and there in certain areas but am unsure of what they mean.

I could use some help, as I've become accustomed to roleplaying my characters with certain starting traits.

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I warned you about strange, mysterious, glowing ladies in forests bro. I told you dog.

SCP Foundation

Unfortunately, it looks like the XML data has been encrypted or compressed or something. I don't think you'll be able to do that simply by editing the .exe anymore. There are ways around it but it's quite involved.

I had that problem too with several of my "advanced" text editing programs on Windows XP, but basic notepad seems to do the trick, with the cost of having to simply search 6x2 several times.
Notepad ++ should come in handy to you due to being a bit more organized.

Hope this helps :)

I don't like you normal people, You're weird.

Notepad++ is what i was using to begin with.

I can't open executables with basic notepad. Unless I'm mission something.

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I warned you about strange, mysterious, glowing ladies in forests bro. I told you dog.

SCP Foundation

I did that with notepad++. There are 4 "6x2", but the game doesn't start if you change any of those numbers.

Don't know how to get a hold of Dcfedor, or get him to read this, unless he checks the forum.

Can we possibly get a 2nd client with the 0.987b that allows you to choose all traits?

Sometimes, I don't like to feel "limited". I'd like to think that your character has everything. Maybe a spin-off of the Cryo Encounter at the beginning, with a pill that unlocks the traits?

Can't edit the .exe anymore to change the basichuman table to 6x8.

Modding support came out with 0.987b man!

Edit the neogame.xml that's in the same directory as the exe.

Disregard my last. I just noticed the .xml and changed the value to allow all traits. Thanks!

Quick tutorial:

Open neogame.xml with Notepad++
Search for 6x2
It'll be near the end of a column, where near the top says trait: basic human.

Change the line that says 6x2 to 6x8. Save. Voila! Enjoy all traits.

Thanks~!

--------------------------------------------------------------------------------------

I warned you about strange, mysterious, glowing ladies in forests bro. I told you dog.

SCP Foundation

i don't have a "neogame.xml" what do i do?

'ello

It doesn't work for me.

Am I supposed to do it when the game is running or no? Because when I do it when the games running, it doesn't work...

No, you have to make and save your edits first while the game is not running, then start up the game afterward.

For anyone interested, the release of v0.9952 and the change to the skill select screen has made the 6x2 edit obviously redundant. You can however edit the neogame.xml file and change the cost of each individual skill. Open the xml with whatever you prefer, search for 'skill:' (without the quotes, obviously) and change the fWeight value for each one. Make sure you're editing the itemtype for each skill and keep in mind you're going to have to change the fWeight of each skill that you want to be cheaper (or have no cost at all). Here's an example of what you are looking for in the code:

<table name="itemtypes"> <column name="id">128</column> <column name="nGroupID">91</column> <column name="nSubgroupID">16</column> <column name="strName">skill: ranged</column> - This is the skill you are editing <column name="strDesc">higher chance of hitting with a ranged weapon</column> <column name="strDescAlt"></column> <column name="nCondID">1</column> <column name="vImageList">ItmSkillRanged.png</column> <column name="vSpriteList"></column> <column name="vImageUsage">0,0,0,0,0,0</column> <column name="fWeight">4</column> - This is the line you want to edit

You can alter the fWeight to be 0 so it has no cost, and then when you choose the Ranged skill you won't loose any of your initial 15 points. Haven't figured out if there's a possible edit to just increase the skill points you have to spend, but for now I hope this helps.

<column name="id">50</column>
column name="strName">Skilled in hand-to-hand combat</column>
column name="strDesc">&lt;us&gt; is skilled in hand-to-hand combat. &lt;us&gt; is more effective when using melee weapons, and they degrade slower.</column>
column name="aFieldNames">m_fDefense,m_fMorale,AttDmgMult</column>
column name="aModifiers">0.2,0.3,0.5</column>
column name="aEffects"></column>
column name="bFatal">0</column>
column name="vIDNext">0</column>
column name="fDuration">0</column>
column name="bPermanent">0</column>
column name="vChanceNext">0</column>
column name="bStackable">0</column>
column name="bDisplay">0</column>
column name="bDisplayOther">0</column>
column name="bDisplayGameOver">1</column>
column name="nColor">2</column>
column name="bResetTimer">1</column>
column name="bRemoveAll">0</column>
column name="bRemovePostCombat">0</column>
column name="nTransferRange">-1</column>
column name="aThresholds"></column>

I can't find where it would decrease the value of the skill, would it be nTransferRange?

You are checking the Melee condition here. If you want to change the Melee worth during skill selection, you need to find it's "itemtype" and modify it's weight (weight 1=1 point, weight 5=5 points, etc.)


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

You can make the weight of a skill negative to reverse its effect, so negative traits would take up points, and positive traits would give you points. I used the medic skill to test this, and when you choose the skill, you spend negative points, and you gain points to spend. I skipped a couple of lines at the bottom. Hope this helped.

column name="id">17<column

column name="nGroupID">91<column

column name="nSubgroupID">1<column

column name="strName">skill: medic<column

column name="strDesc">improved healing rate via procedure training and sterilization techniques, more detailed stat bars on Conditions screen<column
column name="strDescAlt"><column

column name="nCondID">1<column>

column name="vImageList">ItmSkillMed.png<column

column name="vSpriteList"><column

column name="vImageUsage">0,0,0,0,0,0<column

column name="fWeight">-35<column

column name="fMonetaryValue">0<column

column name="fMonetaryValueAlt">0<column

......

Sorry for the crazy formatting.

I am an analyst-a rational and impartial individual who enjoys intellectual pursuits and prizes independence. I am known for my debating skills, self-confidence and impressive knowledge.

As an updated response to the original, outdated comment, I figured I'd put this information here:

To get more skill points in the current version, use notepad or notepad++ to open neogame.xml. Search for "nSkillPoints". Directly below that, you will find a line which has the value of "15". Change that number to however many skill points to want (I suggest 20 for a balanced "normal" mode to the game's normal "hard" mode).

You are the man my friend. Thanks for taking the time to find this, its the only reason I was using the Big Bad Cheater mod.

can you please walk me through how to do it i rly dk how to do this, like i have notepad++ i just dont know how to search for it

*sleeps for 4 hours at DMC*
*gets encountered by DMC guard*
*DMC guard repeatedly tries to escape from unknown target*
*guard calls for drone support*
*dies*

This thread is very old and it's pretty funny to see all the changes the game went through. In the full released game, the neogame.xml file has been split into multiple files, so even the latest rundown by Jeoshua will sound confusing, because nskillpoints is now inside the Data folder. It's really easy though. Here's how you do it:

1. Find the game folders (wherever they are in your PC)
2. Open the folder called Data
3. Open the file called "gamevars" with notepad
4. Search for "nSkillPoints"
5. Change the "15" to the value you want

Voila. :)


NEO Scavenger: FAQ
10 Ways (not) to Die - A beginner's guide

um can you like show a video or something of how to do it or share a link?

*sleeps for 4 hours at DMC*
*gets encountered by DMC guard*
*DMC guard repeatedly tries to escape from unknown target*
*guard calls for drone support*
*dies*

and sry i just an rly a noob at stuff like this

*sleeps for 4 hours at DMC*
*gets encountered by DMC guard*
*DMC guard repeatedly tries to escape from unknown target*
*guard calls for drone support*
*dies*

I don't know what exactly you want me to upload, but it sounds like you're under the impression that this is more complicated than it really is. You need no technical knowledge whatsoever to do this. I have no problem helping you, just tell me where specifically you're having difficulties. Which number on the list is causing you trouble? Have you found the NEO Scavenger game folder?


NEO Scavenger: FAQ
10 Ways (not) to Die - A beginner's guide

#1

*sleeps for 4 hours at DMC*
*gets encountered by DMC guard*
*DMC guard repeatedly tries to escape from unknown target*
*guard calls for drone support*
*dies*

If you're playing through Steam: Go to your Library, find NEO Scavenger, right click, find Properties, go to the Local Files tab and click Browse Local Files.

If you're playing the DRM free version that you bought in this website, then you will have to find where you installed the game in your machine. If you search for NEO Scavenger in your computer, it should give you two general groups of results: the first will be where the game files are (a folder called NEO Scavenger with a few subfolders, including the one called Data). That's the one you want. You may also find a second set or results located in a different position: those will be any previous saves, and it's going to be an address that includes Macromedia and Flash Player in its name. You can ignore this one.

Does this help?


NEO Scavenger: FAQ
10 Ways (not) to Die - A beginner's guide

thanks a lot i really appreciate it

*sleeps for 4 hours at DMC*
*gets encountered by DMC guard*
*DMC guard repeatedly tries to escape from unknown target*
*guard calls for drone support*
*dies*

OMG THANK U SO MUCH

*sleeps for 4 hours at DMC*
*gets encountered by DMC guard*
*DMC guard repeatedly tries to escape from unknown target*
*guard calls for drone support*
*dies*