Glass shards are overpowered

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Glass shards are overpowered

Cutting rather soft things like meat with glass shards seems reasonable, but woodworking should be limited to metal blades, I think. I don't know how the latest release changed the drop rates of glass items, but in the test build I had more than enough shards for crafting, which seems a bit too cheap.

Edit: And carving an arrow out of monkey wrench is where it starts to get ridiculous. ;-)

Ran around with a clown mask before it was cool

I agree that glass shards should only work for things like skinning animals, not woodworking type jobs. I also think they should "break" (be consumed) during crafting in most cases too (I think that happens already at least in some "recipes" like skinning a squirrel, right?).

Given how hard it can be to find a pocket knife or meat cleaver (and there's no "knife" item yet), I appreciate having the option to use broken glass in an emergency, but yes, it needs to be inferior to an actual knife in many cases.

I believe the monkey wrench arrows is a known bug! :)

My Mods:SaveMan|Fishing|Shouldered|Bottles

Shards degrade 25% of condition with every crafting use, so they only last for 4 uses from brand new.

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Personally I think that shards should only be used as a crafting item, not as a blade. And if you think about it, skinning an entire animal with a shard of glass using your BARE HANDS seems a bit dangerous. so cutting should be limited to shivs as far as the cutting goes. The profuse quantity of shards seems normal though, as glass is a very common item to be found.

I have tons of shards stashed... I think they should just last one crafting use and then break. They are just too common.

Pew pew pew!

They either should last for less uses or possibly some of their functionality should go - while glass might be sharp, and could be use to cut string or cloth, I am pretty sure a single piece would not be enough to skin any animal, yet alone bear-like dogman.

So, for example, a property like "fragile" or something sounding similar could be added to them, to prevent them form heavy-duty recipes like skinning/cutting meat - they would still be useful for arrows and other small works, just not being a free and limitless in supply replacements for a knife.

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