more food items

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#1
more food items

Canned fish(kind of like tuna or cat food in a can)
peanut butter(bashed up peanuts from a churn)
peanuts(peanuts)
cheese(from a goat,cow,lama,camel)
milk(look above |)
butter(look above |)
Bread(home made or found)
seeds(from plants,edible or you can plant to get more,takes 40 turns to grow)
coffee(keeps you awake for x amount of moves)
Venison soup(helps hunger by amount of 2 cans of canned soup)
corn(from DMC or any farm land)
beans(any,from DMC)
pumpkins(from farm land and DMC)
watermelon(from farm land or DMC)
hot cocoa(found in packets in abandoned stores,DMC,and junk market)
fruits(any,from farm land,DMCand junk market,also found when scavenging a forest or field)
fruit juice(on found in DMC unless you make it)

items that might let you make these:
Churn + peanuts
can opener + canned fish = opened canned fish
opened canned fish + fire = hot fish in a can
hot fish in a can + butter = warm buttery canned fish
toaster/fire + bread/sliced bread = large toast/toast
toast + peanut butter or butter = toast with peanut butter or buttered toast
wheat/flour + Bakery/fire(bakery is a special hex) = Bread
Bread + multi-tool = sliced loaf of bread(6 slices,not to big it's a survival game!)
coffee grounds + filter + warm water = coffee
deer meat/venison + can + water + mushrooms(edible) + fire = venison soup
Hot cocoa packet + container + fire + water = hot cocoa
Fruit + container = fruit juice

(ideas from banjo)

* Canned meat
* Canned baked beans

Canned fish and/or canned fruit would be a nice addition too, but not essential at this point, so long as we can get one or two new canned foodstuffs, I'll be very happy!

I'd also like to see a couple more "wild foods":

* Bird Egg (scavenged in some outdoor hexes)
* Rat Corpse (scavenged in urban hexes with the Trapping skill, can be skinned for small meat)

As well as a couple of "hot food" options that can be crafted to heat as well as nourish the player:

* Hot Soup (crafted from soup, campfire and metal pot/tin can)
* Mushroom Soup (crafted from water, mushrooms, campfire and a metal pot/tin can)
* Meat Stew (crafted from water, small meat, campfire and a metal pot/tin)

asthepanda2

I feel this should be added. Because it seems food is so uncommon. At least it is for me.

- A friendly neighborhood scavenger -

thank you,it's uncommon for me to.

asthepanda2

I'd love to be able to bake bread and such! :)

That said, to keep things nice and simple for now (and minimize work for Dan!), I'd be happy with the simple addition of:

* Canned meat (insert SPAM rename joke here)
* Canned baked beans (how can you have a post apocalypse without this? I already made a graphic for this elsewhere!)

Canned fish and/or canned fruit would be a nice addition too, but not essential at this point, so long as we can get one or two new canned foodstuffs, I'll be very happy!

I'd also like to see a couple more "wild foods":

* Bird Egg (scavenged in some outdoor hexes)
* Rat Corpse (scavenged in urban hexes with the Trapping skill, can be skinned for small meat)

As well as a couple of "hot food" options that can be crafted to heat as well as nourish the player:

* Hot Soup (crafted from soup, campfire and metal pot/tin can)
* Mushroom Soup (crafted from water, mushrooms, campfire and a metal pot/tin can)
* Meat Stew (crafted from water, small meat, campfire and a metal pot/tin)

My Mods:SaveMan|Fishing|Shouldered|Bottles

I think i'll add some of this to the main post.

asthepanda2

Adding fishing might be useful

it could be its own skill, and you can make fishing poles or nets to loot places that have water for a chance to catch fish...or boots.

I would imagine most staple household foods were long raided or went bad over time. The food items found in the game now are almost exclusively nonperishable items found in cans, twinkies, food you hunt and cook yourself, and little bits of food like ketchup and gummi bears. adding bread just seems out of place anywhere outside of the DMC which is where I assume any farming could be done. also a toaster is pretty narrow in usefulness as all it can do is toast bread, an oven or microwave would allow for more items to be made to interact with it in the future.

nuts could be found with Botany, which would help make it more important. Fish in a can makes sense for the setting as well. but for a general rule of thumb I think nonperishable and naturally hunted/gathered food is the way to go for this environment, if I was a scavenger in post apocalyptic Michigan and I came across a perfectly fresh slice of bread I would run the hell away because it's obviously a trap!

you said "a toaster is pretty narrow in usefulness as all it can do is toast bread" while i can even see a toaster as a weapon(hit someone on the head,or if its plugged in and the enemy has not noticed you,you can put there hand in it).

And yes i agree about the end part of the bread topic "a perfectly fresh slice of bread I would run the hell away because it's obviously a trap!"

asthepanda2

As a reply to the uncommon food comment-food is actually very common in the game, nowadays. I can find food simply from an encounter with a Raider, or a Bandit. If you have a weapon and your wits about you, you can get a hot meal with plenty of meat leftover. Even if you cannot fight as well as I can, you should be able to take down at least a Melon-head, if not a deer, right? Furthermore, Fishing is a GREAT IDEA! This brings me to another skill that could co-exist.

*!HUNTER!*

Doesn't it seem great? A good hunter knows how to trap his prey, does he not? Also a hunter knows how to hunt fish too, even though fishing is a bit different than killing a deer with a bow, fishing can still be thought of as close to hunting (possibly spearing fish, until a fishing pole can be made) Sooo... yeah. -Hunter skill- Think about it.

Isn't trapping basically hunter for all intents and purposes? it lets you skin your kills, hunt squirrels, make hide clothing and start campfires. to shoot a deer with a bow requires good ranged skills because of the way the game mechanics are shooting a deer is just like shooting a human or a dogman. I suppose tracking and trapping could be combined, but trapping is already a really awesome skill, bordering on overpowered. I never start a game without it.

I hope a lot of these ideas are implemented. I'd also like to see some wine added into the game. Find the right wine and you could make some money! And don't tell me "but wasteland" because I'd think that the upper crust of the DMC would appreciate some fine wine.

___________________________________________________________
Proud member of the International Federation of Looters, Bandits, and Raiders. "Divided, we stand. Together, you better have athletic skill!"

With Crowbar, will travel
______________________

I'm sure the DMC would like a lot of things, but they aren't to be found in the wastes, neither are fully working limousines, whale oil, bananas, ice cream, diamonds, yachts, pencil sharpeners, gumball machines, Hawaiian shirts, lobster, dvd players, jet skis, cocoa plants, vineyards, expensive watches, gold bars, limited edition comic books, chessboards, Macbooks, animal rights activists, sleep number beds, fuzzy dice and a number of other items. Why? Because in 2013 Detroit went bankrupt, everyone was forcefully moved out as the city was bought by some rich guy, the unemployed masses swamped the surrounding cities, some supernatural Apocalypse happened leaving Michigan in ruins except for Detroit. or something along those lines.

The point is "the wasteland" is a perfectly good excuse for why there are no luxury items in the wasteland because everything was looted, everyone and their dog has already picked through, busted open, dug into and sniffed out every valuable thing they could find at least 3 times in every major city. The fact that there is alcohol at all or iSlabs is a phenomenon. But getting back to your example, wine would go off the shelves quickly. Whatever alcohol exists is probably made in the DMC, and being a densely populated metropolis I doubt they have room for growing grapes, that and grapes are not very hardy crops to begin with.

The fact that there is alcohol at all or iSlabs is a phenomenon

What do you mean by that exactly?

The point of being a scavenger is to dig through what others left and pick up anything of value or use. Most of the time it is junk but sometimes, at the bottom drawer of a half buried cabinet a rare treasure can be found. It can be a box containing a few bullets, an electronic device in working condition or a bottle of whiskey. Why not an old wine or a golden locket? Especially with buildings long neglected, half ruined and overgrown - maybe some of them were overlooked and never looted at all.

I can agree with items that are quick to spoil or easy to broke or rust when left without a care. But good half of what you listed are the items that still can lie somewhere in good enough or even perfect condition, especially those that owners tend to secure and/or hide on purpose when things start to get rough: diamonds, (...) expensive watches, gold bars, limited edition comic books. Wine cellar getting buried when the house goes down in flames only to be uncovered by years of rains and winds and found by some lucky guy is not that of a fantastic scenario, isn't it?

In real life, precious items lost during the WW2 are still being uncovered from time to time after all.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Half of those items were mentioned just for humor value, but I see your point. Personally though I would like to see more new items with uses other than being worth a lot of money.

Obviously the game is still being made and is kind of unbalanced, but that should be a constant part of the game - what to take and what to leave behind, what to use yourself and what to sell. This is after all game totally based on inventory management, so more choices like that = deeper gameplay.

You are right however that the priority of such treasure item in not very high, but one or two should be in the game regardless, even if for flavor only. And since there is some work/planning being made to make iSlab a useful tool for hackers, new treasures should be considered, I think. Especially if they could have a mundane, slightly helpful usage as well - like wine, which you can sell (for a $100 or something like that) or drink for a little sustenance boost.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

If we assume that everything that could or should have been taken has been taken, then there would be no purpose to this game. However, in this game, we assume that there is a considerable chance that there may be something of value left even though others have probably been through the place. If creamy crumb soup, rifles, twinkie knock-offs, and sleeping bags are in plentiful supply to be found, something like wine should be possible.

___________________________________________________________
Proud member of the International Federation of Looters, Bandits, and Raiders. "Divided, we stand. Together, you better have athletic skill!"

With Crowbar, will travel
______________________