Well, with the new crafting system and property-based encounters up and running, it's finally safe to start adding new content. And that means items, recipes, and encounters.
I decided to have a little fun today, and started on a few overdue items and recipes:
Many folks have asked for ways to sling a crowbar over the shoulder, or wear binoculars around their necks, so those were some of the first to be added. In fact, even scopes will soon be wearable around the neck. And keen observers will notice that the binoculars can now be disassembled into halves (plus parts). These binocular halves can substitute for scopes, both in the strapped scope and scoped rifle recipes. I may adjust them in the future so that they require some mechanical work to be usable as a rifle scope, but for now, it's good enough.
The large-ish bundle of string is used in many of these recipes, and is basically several small strings combined.
And on the left, you can see several of the new vehicle-related items. The shopping cart can now be disassembled (or fall apart), and the parts can be used with appropriate tools and mechanic skill to rebuild a new cart. Mechanically-inclined scavengers can now also jury-rig a box cart from a frame, wheels, boxes, and various parts. And lastly, a new vehicle will soon be in the game: the plastic sled!
I also added a way to create fire without a lighter. Many folks mentioned that a skilled person should be able to create fire using the friction method, so now, using the trapping skill and two branch-like objects, one can ignite kindling.
All of this has yet to be tested, of course. I just cobbled all the art and data together today. Inevitably, there will be typos and gotchas in the recipes and items, so it might take a bit of fixing. However, it was a pretty good day!
I'll probably do another batch like this in the next few days as well. There are certainly plenty of items yet to be added!
Hope everyone has a good night!