New Test Build, and Vacation
Just a reminder that I'll be on vacation from the 8th until the 27th, so things will be pretty quiet here. I'll be checking email periodically, just to cover any major issues that come up, but development updates will be on hold until I get back.
However, I've put together a test build for beta users to try out while I'm away.
New Test Build
All beta users can get access to a special "Test" build that I've uploaded today, v0.970t. It represents the latest updates and improvements to the crafting system, item identification, and several other bug fixes. However, it's highly experimental at this stage, so be forewarned it may be unstable.
The main updates in the "Test" build are:
- New Crafting System - The crafting system now uses item properties to determine crafting recipes, instead of specific item names. This means that many items now work as substitutes for other items. For instance, one can use t-shirts to kindle a fire, or rifle straps to make a splint, instead of just rags and a stick. Also, the crafting yield box now shows multiple output options, which you can choose from before confirming your crafting process.
- Item Identification - Items requiring specialized knowledge now become automatically identified when the player has the right skills. This includes things like berries and mushrooms with botany, prescription drug names and medic, and bullets/guns with ranged. Some recipes are still required to identify items, such as boiling water.
- Mouse-Scrolling on Map - It is now possible to scroll the map by clicking and holding the right mouse button, and dragging the direction you want to scroll.
To get the test version, click the text links below the download links on the beta page. The download button links still point to the 0.969b beta build, just in case the Test version turns out too unstable to play. Hopefully, this gives everyone the best of both worlds!
If it craps out, I apologize. I did my best to get something uploaded before I took off. However, I was able to play a fairly lengthy game before leaving, so I think you should be able to have a successful game with the test build. And I'm interested to see what everyone thinks of the changes.
If I don't get another chance to post before leaving, have a great couple of weeks, all!