A few bugs in v0.967d
Played around with v0.967d and spotted a few bugs.
1.) The longer I play the more virtual memory it seems to eat up. It starts out at around 240 MB of virtual memory, and last time I quit it was up over 1.5 GB of virtual memory (seen via. Task Manager). I'd only played a couple of in-game days and hadn't explored much either. Mostly scavenging the same cities and camping in the same spot. Looks like a memory leak of some sort. This isn't new to this version, I just hadn't reported it yet with the earlier versions. (WinXP SP3, 768 MB RAM)
2.) I killed a person in combat and then had to attack them again to end combat two different times.
I took screenshots and you can see that listed under the "Conditions" of the person I'm fighting is the text "Died of Cardiac Arrest". After I attack him again the combat log shows him "wake up" after he died, whereupon I beat him with two more blows during a "flurry of blows", and then the combat finally ends. It looks like the game is sometimes checking to see if the guy is dead to end the combat first, and then after that checking to see if the injuries killed him, or something like that.
3.) I fought two bandits at the same time, killed the first, and then the second managed to die twice during a "flurry of blows". After the first blow he died of "traumatic brain injury" and after the second blow he died again of "acute bleeding in the lungs". Again I have a screenshot.
4&5.) After killing the second bandit (described above in #3) the game wouldn't end the combat, didn't give me any combat commands, and wouldn't do anything when I clicked the "Confirm" button with no combat command. That's bug #4. Then I clicked Main Menu and then Returned to the game and the buttons to look at your inventory and all that reappeared. That's bug #5, I guess, since that would allow you to cheat. In any case, it's a good thing for bug #5 there, since it allowed me to discover that bug #4 was because the ground was too full to accept all of the stuff the two bandits were supposed to drop. Once I moved a backpack from the ground to the campsite, the rest of the bandits' items dropped and combat finally ended.
These are fairly minor except for #1, as far as I'm concerned, though I guess #4 is kind of bad too if you don't/can't abuse bug #5, but it's pretty rare. The game just gets slower and slower as I play it due to #1 until it's virtually unplayable.
Also, and I know this isn't the suggestion thread, but it would be really nice if we could click the mouse-type buttons on the upper right corner of the screen in addition to using the "1" and "2" keys. A third mouse-type for trashing items would also be nice.
Apologies for mixing suggestions in here, and thanks for the game.