Cursor alternatives

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#1
Cursor alternatives

First off, thanks for letting me play with your baby. I'm impressed with the overall depth and there's a ton of potential here.The system for choosing actions is very interesting. It's innovative, and unique. I've never come across anything quite like it. It works well, and once there's a proper tutorial in place I think non-gamers will be able to grasp it fairly easily.I've only played a little bit, but the one thing that bugs me is the cursor. I'm not certain what it is about the cursor, but to me it seems like it would be nicer if it were a crosshair-type pointer, with the selection in the center and the data-icons around it. It's a subjective feeling, though, others may find it super-intuitive and comfortable.

Jack Nilssen - Guy

Hey Jack, thanks for the feedback, and for the kudos!I think the system for choosing actions owes some of its design to old point-and-click adventures. Or even some text-parsing ones, like Leisure Suit Larry. I wanted them to allow for almost any input, but I'm discovering that adding more than a handful of options quickly escalates to unmanageable encounter flows.You're the first to mention the cursor itself.  I've always been partial to the wedge style, as it's what I'm familiar with from games like Fallout and BG2. But there may be other users who feel the same as you. And I do violate that wedge preference in my targeting cursors, so I may have to revisit them in time. Something for me to look out for in feedback, at any rate.Thanks again!

Dan Fedor - Founder, Blue Bottle Games

I personally like the cursor how it is now, but I have a saying "options never hurt anyone!" So maybe an option to change the cursor to something else in the future. Also, this game seriously needs a right click, though it's made in flash I think so I don't know if that's possible. Maybe the final build can allow it or something.