A few sugestions

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A few sugestions

While I was playing I noted a few things that had me annoyed but at the same time I understood why they might not be there or might have been over looked because they were either not that important, or a little OP.
First would be putting pills and gelli(geli?) Bears in bottles. While this might seem OP or unessary, I think it would be realistic and useful. While it would open more inventory space, I would think you could only put one type of pill in one given bottle, or the pills take 1 and 1/2 spaces(Basically only able to have 4 pill piles in one bottle instead of six) Or we could have six pill piles in one bottle....(Wishful thinking FTW!)
One thing I was really thinking would make the pills and bottle thing less OP was the need to dry and clean them out with a purified water and clean rag to use them as such. (IE. Clean rags and bottle with a purified water in the crafting area with the medicine skill to get one 'clean' and 'dry' bottle.)
Another would be molotovs out of a full bottle of whiskey and either a dirty or clean rag. I think that would just be awesome.
Insomniac however, needs a bit of a nerf. I know, because I am one. I can still get a good 4-8 hours of sleep without much trouble. Unless you mean insomnia that needs to be clinically treated or can not be treated.
Have the ability to scavenge EVERY forest tile. In all forests there is some sort of life. And with the hunting rifle and ammo, trapping and a snare, you should come back out with something.
We need more negative traits. Yes, more weird red things that make gameplay harder.
That is it for now. If I think of any more while I pop some Dogmens' heads off, I will to adding it here.

So I was looting a cabin...
And then...
Bang.

A few points I'd like to make about some of the suggestions.

First would be putting pills and gelli(geli?) Bears in bottles. While this might seem OP or unessary, I think it would be realistic and useful. While it would open more inventory space, I would think you could only put one type of pill in one given bottle, or the pills take 1 and 1/2 spaces(Basically only able to have 4 pill piles in one bottle instead of six) Or we could have six pill piles in one bottle....(Wishful thinking FTW!)

I don't think that jellies are important enough that this would be OP. I also don't think that storing pills in regular water bottles would be unrealistic much although I dislike that one a bit - storing all kinds of pills in regular bottle may mean quite a hassle when you try to get pill of specific type out normally, too.

One thing I was really thinking would make the pills and bottle thing less OP was the need to dry and clean them out with a purified water and clean rag to use them as such. (IE. Clean rags and bottle with a purified water in the crafting area with the medicine skill to get one 'clean' and 'dry' bottle.)

This idea I dislike completely. It will actually upset the balance - aside from it being just dull clicking and checking bottle by bottle to prepare them in middle to late game when all of aforementioned are available easily and pose no challenge, it would increase the death rate in the beginning.

Another would be molotovs out of a full bottle of whiskey and either a dirty or clean rag. I think that would just be awesome.

It couldn't be just any whisky - it would have to be really potent stuff to be flammable (though we can assume that some particular brand of alcohol in NEO Scavenger world may be one of those stronger ones). There were some ideas regarding that in the liquid suggestions thread, too. In general, I don't mind implementation of molotovs. It could be something nice to have against animals (which usually avoid fire in general, yet alone the 'going at you and your fur' kind).

Have the ability to scavenge EVERY forest tile. In all forests there is some sort of life. And with the hunting rifle and ammo, trapping and a snare, you should come back out with something.

In some way you can scavenge every forest tile already - for wood. I'd rather not change it when it comes to mushrooms, animals etc for the sake of balance. Unless you'd like option to scavenge everywhere with very high chance that most of the time you'll find very little or nothing - would be realistic as sometimes one has to go through quite a bit of a forest as mushrooms/berries grow only in particular spots and animals aren't spread evenly either. But again, walking from tile to tile, scavenging and wasting both player's time and turns wouldn't be as much a challenge as just pain in the butt.

Well, I was nearly passed out when I wrote that. I was just throwing suggestions around to see if any of them hit. While I know what you mean, the over all problem was I meant every forest tile should have at least one stretch of forest to be scavenged and there would be less of a chance to have multiple stretches of forest in one forest tile square. On the pills, I am not sure if you were just iffy about it or compleatly against it. And when I said clean them out and gave an example, I was just throwing that out there for the devs(dev?) to see it and work with it however they wanted if they even chose to implement it.

So I was looting a cabin...
And then...
Bang.