Liquids/Bottles Ideas

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Liquids/Bottles Ideas

Hello. I started playing the demo a while ago and I like how you can use liquids and their containers. There are some ideas floating around my head and I'd like to share them.

Liquids with different properties:

IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/WaterLiquid_zpsf16b9263.png)
Water
-Decreases Thirst
-Chances to be Contaminated
-Can be Purified

IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/SodaLiquid_zps5ad0258b.png)
Soda
-Decreases Thirst (Caffeine/Sugar High Condition)
-Decreases Tiredness (Caffeine/Sugar High Condition)
-Decreases Hunger (Caffeine/Sugar High Condition)
-Increases Thirst (Caffeine/Sugar Withdrawal)
-Increases Tiredness (Caffeine/Sugar Withdrawal)

IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/BeerLiquid_zps90dc5249.png)
Beer
-Decreases Thirst
-Increases Tiredness
-Causes Inebriation Condition (From Inebriation 1 to Inebriation 5)

IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/WhiskeyLiquid_zpsb60dfec5.png)
Whisky
-Increases Thirst
-Increases Tiredness
-Causes Inebriation Condition (From Inebriation 2 to Inebriation 5)
-Can be used on Wounds to help with Infections
-Causes Numbness Condition when used on Wounds
-Can Stack up to 6 Uses in a Bottle
-Weak Flammable Fluid

IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/CaffeineLiquid_zps5bfacb7f.png)
Tea
-Decreases Thirst
-Slighly Increases Immune System

IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/BloodLiquid_zpsf59ebee0.png)
Blood
-Can Stack up to 6 Uses in a Bottle
-Can attract some Creatures
-Causes Confusion Condition when coated on certain Targets
-Causes Frenzy Condition when coated on certain Targets

IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/FlammableLiquid2_zps55154f14.png) / IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/Whisky_zps327357c2.png)
Incendiary Fluid
-Can Stack up to 6 Uses in a Bottle
-Can be coated on Targets
-Strong Flammable Fluid

IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/PoisonLiquid_zpsdcaa9cd1.png) / IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/PoisonSmall_zps47114db3.png)
Poison
-Causes Poisoned Condition
-Different Poisons can be combined to Increase from Poisoned 1 to Poisoned 3
-Can Stack up to 6 Uses in a Bottle
-Can be coated on Sharp Weapons and Targets
-Can be combined with certain Food and Beverages

IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/HalluDrug_zpsd94c21da.png) / IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/HalluSmall_zpsa9b7f8b1.png)
Psychoactive Substance
-Causes Hallucinating Condition
-Increases Pain Tolerance to Max
-Can Stack up to 6 Uses in a Bottle
-Can be combined with Food and Beverages

IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/HalluDrug_zpsd94c21da.png) / IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/HalluSmall_zpsa9b7f8b1.png)
Sedative Substance
-Causes Sedated Condition
-Increases Tiredness
-Can Stack up to 6 Uses in a Bottle
-Can be combined with Food and Beverages

IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/AntidoteLiquid_zps10933d1e.png)
Antidote
-Reduces the Duration of Poison
-Reduces the Duration of Psychoactive Substance
-Reduces the Duration of Sedative Substance
-Increases Thirst
-Increases Hunger
-Increases Tiredness

Extra uses for Bottles
So there are Plastic and Glass Bottles. Glass bottles could be used, along with rags and Flammable Liquids to make Molotov Cocktails.
In addition to Molotov Cocktails, Glass Bottles could be used as throwable weapons in Combat, releasing the contents when breaking. Also, if a Glass Bottle smashes on someone's face, it should have a chance to cause Blind Condition.

Syringes
Plastic syringes could be found or bought either used or new. If their condition is below 100.0%, then it means it could be contaminated and transmit a variety harmful conditions to yourself or to your targets. It should also degrade very quickly when used in combat. Using different liquids or using it on targets immediately contaminates syringes.

IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/NEO%20Scav/SyringeInv_zps5a02bbd5.png) IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/NEO%20Scav/SyringeUse_zps50ca8dd2.png)

Removed
These ideas were removed from the above list because they or some of their features are no longer in the game.

IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/FlamableLiquidBig_zps50962ee2.png) / IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/FlamableLiquid_zps22ed5630.png)
Lighter Fluid
-Fuel for Lighters
-Can Stack up to 100 Uses in a Lighter
-Can Stack up to 600 Uses in a Bottle
-Weak Explosive Fluid
-Chances to cause Confusion when exploding on Targets

In the past, It was possible to store Lighter Fluid in Bottles, 600 "uses" in total. It would be cool if we could "combine" those 600 uses into a big unit and use it to create the Molotov Cocktails I mentioned above.
In Short: 100 IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/FlamableLiquid_zps22ed5630.png) + 100 IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/FlamableLiquid_zps22ed5630.png) + 100 IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/FlamableLiquid_zps22ed5630.png) + 100 IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/FlamableLiquid_zps22ed5630.png) + 100 IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/FlamableLiquid_zps22ed5630.png) + 100 IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/FlamableLiquid_zps22ed5630.png) = IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/FlamableLiquidBig_zps50962ee2.png)

Pew pew pew!

Great suggestions, excellent visuals and very nice break-down of effects. Welcome chiko!

With Molotov Cocktails, any flammable liquid can be used, but they were commonly made of a mixture of gasoline, ethanol, and tar. The tar was added (I think) as a thickener so the flaming liquid would stick to surfaces. But you could make a Molotov Cocktail from your list with blood, liquor and lighter fluid. Also, Beer is high in calories, so it could also decrease hunger. Whiskey is really bad for drinking, but maybe it could also be used as a pain killer or disinfectant for injuries.

Blood
-Causes Confusion when thrown at certain Targets

ROLF, Dogmen would probably flip out.

Very nice work Chiko, really like those recolors.

About the whiskey - only spirits with more than 50-60% ethanol are flammable enough to actually burn in open air so you'll need something like clear spirit or double distilled hooch to make a Molotov.

Also it reminded me of a question - why is poison in games always depicted as being green? :D


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Thanks, lads. :3

@orbitneo:
About Beer. I'm not sure about how it should affect Hunger. I usually get the munchies when I'm drinking but I have heard some loose appetite with it.

About Whisky. I always see Whisky being used directly to the wounds in movies... But I get mixed opinions about it when searching the internet. Maybe could be like a really cheap Pain Killer/Disinfectant. Also, it could cause Severe Pain initially, which might get you unconscious, and then it should numb the Pain.

About Blood. The Dogmen reacting to it was exactly my thought too. It might also have a chance to Confuse humans too. Finding myself covered in blood would definitely make me look for wounds... unless I noticed the incoming bottle containing blood beforehand.

@Kaaven
About Whisky. The only option for it to make sense would be to combine it with other flammable liquids, then. Hmm...

About the Poison Color. Well, now that you mention it... The color green has this like... unhealthy hue about it, lol. I can't really think about the real reason. A similar comparison would be the association most cultures does with the color red = bad. I first thought about making Poison white colored, but then I just decided to go Classic, Lolz.

Soooooo...
A mixture, then. Well, that's actually is a good thing. An "incendiary grenade" sounds really powerful, even if it's a one time use weapon and 3 different Liquids to make Molotov would make it harder to get.

So then: Whisky + Lighter Fluid + Blood =

IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/FlammableLiquid2_zps55154f14.png)
Molotov Fluid
-Cannot be Consumed
-Can be coated on Items and Creatures
-Flammable Fluid
-Turns into a Raging Fire when Ignited

Add this one to the list?

Pew pew pew!

So then: Whisky + Lighter Fluid + Blood =

IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/FlammableLiquid2_zps55154f14.png)
Molotov Fluid
-Cannot be Consumed
-Can be coated on Items and Creatures
-Flammable Fluid
-Turns into a Raging Fire when Ignited

Add this one to the list?

Yes indeed. That would be epic to actually have in the game someday.

Good job man I must say this is one of the neatest suggestions. I like how you added lots of fluids then added how you could used with each other. Heres what I think you should make a blood bomb. Basically it like you said but attract dogmen and breaks them from what ever they are hunting. In human combat it should only be useable when either the enemy cant see you, or their stunned or blind. For one like you said it would confuse and scare an enemy but it would also blind them because well blood in your eyes is not ever good.

IMAGE(http://www.darkwoodgame.com/sigs/darkwood_sig_600x120.jpg)
Official Trained Dogman

What the fuck, Nickboom? Dude, I play die2nite with you! What's up man!

I think that all of these fluids are pretty great, and they balance well with each other. All of these taken together, we have a pretty comprehensive amount of liquids, enough to satisfy just about any purpose. Good thread.

Hmm... Well, it should have that chance to cause blindness if it hits on someone's face or head. Imma add that one to the Extra uses for Bottles.

Also, I edited some of the Liquids and their properties. I'm still not sure about the "Decreases Thirst (?)" property of Beer. I know drinks with high concentrations of Alcohol Increases Thirst but Beer is mostly Water. Opinions?

Pew pew pew!

Beer is most dehydrating of all alcohol drinks but it's not because of it's alcohol content, it's because of it's diuretic effect (using translator so don't know if it's right term, so in other words: it makes you pee a lot :)

Also, hitting someone on the head with full, glass bottle will shock/blind/confuse him no matter what was the bottle's contents. And throwing plastic bottles at someone is pointless since they usually don't break... So a balloon maybe?


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Beer is more or less isotonic, so it should definitely not increase your thirst. And even coffee is a much stronger diuretic.
I suggest, beer should a be somewhat rare item (but can sometimes be found as a sixpack), decrease thirst, decrease hunger and cause Inebriation Condition when drinking more than one at a time.

Also, I had a look at your Molotov Cocktail. Putting Whiskey in it is not the best idea. Ethanol does not burn very hot and Whiskey still contains lots of water. On the other side, blood is a really bad choice. It is not sticky at all and it is not inflammable. Tar is a much better option. So maybe we should include a recipie for tar, because it is handy anyways, e.g. as some kind of glue, for making longer lasting torches, etc. My suggestion for a tar recipie would be:

Small Version
3x Tannin Tea + 1x Ash + 1x Empty Soup Can + Small Camping Fire -> 1x Tar (small black liquid droplet) + 1 Empty Soup Can + 1x Ash

Big Version
9x Tannin Tea + 1x Ash + 3x Empty Soup Can + Big Camping Fire -> 3x Tar (small black liquid droplets) + 3x Empty Soup Can + 1x Ash

No, You can't craft the big one with a pot. Who want's to eat from that anymore anyways ? Also, it's a matter of space. Tar can be a very useful item, so it should be made out of lots of resources.

I guess, for a Molotov Cocktail you have to use 3x Tar (small droplets) and you can store 6x Tar in one normal bottle.

600x Lighter Fluid + 3x Tar + 1x Whiskey Bottle (empty) + 1x Dirty Rags -> Molotov Cocktail (unlight)
600x Lighter Fluid + 3x Tar + 1x Salpeter + 1x Whiskey Bottle (empty) + 1x Dirty Rags -> Improved Molotov Cocktail (unlit)
600x Lighter Fluid + 3x Tar + 1x Sulphur + 1x Whiskey Bottle (empty) + 1x Dirty Rags -> Improved Molotov Cocktail (unlit)

GAME OVER
Player was gored and eaten by a sabretooth tiger.
Survival Time: 48 days, 16.51 hours.

Makes sense. I keep finding mixed opinion about it, though. Maybe just leave it as "Slightly Increases Thirst" then.

Also, what does Shock do? What usually cause this Condition in the game?

Pew pew pew!

There is none as far as I know, used it as general term more then a status description, sorry for confusion (but one would be shocked by a sudden bottle hit to the forehead, don't you think?)


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There are a lot of Pine Tress in this game. I read Pine Resin is flammable and it can burn even in cold weather. Since it's also really sticky it could be another choice for us to consider replacing the Blood as a thickener. Resin can be used for similar purposes than the ones you described for Tar too.

Finding Resin should be uncommon but it could be harvested when combining Tress with the Botany Skill.

@Kaaven:
You sure? I remember seeing the Shock Condition more than once in the game. Imma take a better inspection next time I play the game.

Pew pew pew!

Did you overlook my post ? http://bluebottlegames.com/main/node/1336#comment-4174
Pine Resine was exactly what I was describing for making tar.

1. Extract it from the twigs with hot water -> tannin tea
2. Extract water and keep the residue
3. Boil residue down to make pine tar

GAME OVER
Player was gored and eaten by a sabretooth tiger.
Survival Time: 48 days, 16.51 hours.

Wait... so you get Resin out of Tannin? I didn't overlook your post, I just have no idea what Tannin is. I thought it was just some natural Tea stuff.

Pew pew pew!

Not in a chemically correct way. Tannin is normally something you use for tanning skin and desinfecting.
But in the same way you produce tannin tea, you could extract the resin from the tigs. So, from a game play perspective, you could use tannin tea in general and just do not point out the difference.

GAME OVER
Player was gored and eaten by a sabretooth tiger.
Survival Time: 48 days, 16.51 hours.

So I was playing and I finally found Whisky in the game. I had no idea it was represented in "small drops" like the Lighter Fluid. Then I got an urge to try something and this happened.

IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/LolwutLiquids_zpsbf6a3478.png)

You can store Lighter Fluid and Whisky with no fear of mixing them, lolz.
So I have a suggestion regarding this.
How about having Whisky represented by this one instead? IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/WhiskeyLiquid_zpsb60dfec5.png)
By doing this there's no way you can put another Liquid in the Bottle. It should also show you how many times you can Drink/Use in the Tooltip along with the other information about it. Putting Lighter Fluid in a Bottle should work in a similar manner too.

Yes? No? Maybeh?

Pew pew pew!

Dan will have to decide how to fix this bug since as far as I know there is no mechanic for multiple-use items right now in the game so he would have to write a new code for that.

Right now you can use whiskey to clean/sterilize your wounds but if it was represented by one big drop (having one use only) it would be a waste since you would have one use instead of six. Multiple use drop could be a bit confusing.

EDIT: It could be a big droplet stacking six times, though that visualization might be a bit confusing since big drop symbolizes about half a liter of water/soda but would a much smaller amount here.


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We can use it on wounds now? Nice!

Also, I didn't mean replacing the small drop for a big one would turn them a one use only item. I mean having it working like this here example:

IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/WhiskeyLiquidnumber_zpscd2dbff1.png)
As you can see, you could still have from 1 to 6 uses. Lighter Liquid works this way so it wouldn't need a totally new coding.

Pew pew pew!

Ok, I get it. So only this amount confusing part I mentioned remains - but it's a small thing, not really important :D


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Hmm... this gives me an idea. Poison should stack up to 3 or 6 uses in a Bottle. It should also work like ammo does for Rifles but this would be for Bladed Weapons.

Lets, see. Bladed Melee Weapons should have a small slot. You could put there 1 Poison use (Small Drop) and that would make your attacks poisonous for the next combat. If you don't want to use the Poison, you could just take that Small Drop and mix it back in the Bottle containing the rest of the Poison (Represented by a Big Drop)

Edit: Nah... maybe taking it back from the weapon shouldn't be possible. It should just wear off after hitting the End Turn button.

Pew pew pew!

I actually like the idea of a poison slot for blade weapons.

It also gives me an idea... if you put lighter fluid in that slot, you could have a flaming meat clever!

Interesting... How about using Molotov Fluid instead? It's sticky and easier to remain adhered than the weaker flammable liquids posted here. Also, it could only be used on Blunt Melee Weapons so not only Blade Weapons could have this kind of Damage Bonus.

These Damage bonuses could also damage the weapon as a side effect and to keep things balanced.

Pew pew pew!

Very much this!

Using poison or flame on cleavers and wrenches would definitely tax the condition of that item.

Furry dogman+fire=:D

IMAGE(http://www.darkwoodgame.com/sigs/darkwood_sig_600x120.jpg)
Official Trained Dogman

Tehehe... Furry opponents, beware! That should also make using Threaten with flaming weapon equipped actually scare Dogmen.

Pew pew pew!

If only for the sake of standarization, I'd like to support the request of having small drops instead of stacking big ones - the same way as it works right now with whisky and water. It would also look better in case of things like poison, suggesting a bit of potent liquid instead of whole bottles of it ones dumps onto weapons. Also, poison slot on the weapons seems more elegant than crafting - and it also would make it easy to spot which weapon can and which cannot be poisoned (though generally - only slashing/stabbing ones really gain efficiency when poisoned).

In the spirit of the show Fringe, which just had it's final episode, I'd suggest a new liquid:

Lysergic acid diethylamide (commonly known as LSD):
-It's potential uses include a pain killer, truth serum or for enemy pacification.
-It could be an alternative to poison, leaving the enemy alive, but docile.

Can be applied to weapons, added to water, added to food.

Hmm... well, the game lacks drugs like these but I'm not sure if this could be actually used on weapons. adding it to water or food like you could do with regular poison could work. Maybe as alternative to solve quests/missions. If would be cool if AI characters could set up camps... you could sneak in to steal/poison/sabotage equipment. Putting sleeping pills in their water supplies, wait, spy them and then just walk in and kill everyone in their sleep. :3

Pew pew pew!

From Wiki:
"A single dose of LSD may be between 100 and 500 micrograms, amount roughly equal to one-tenth the mass of a grain of sand"

Estimates:
One drop of water weights about 0.06g = 60000 micrograms = 240 medium (250 micrograms) doses of LSD.
One would have to operate precise, laboratory equipment to administer such amounts... :D


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Thats why you just pour some in lol who cares if they die in there sleep or starts twitching on the ground. I under stand you would want right doses and such but this is your enemy just pour that shit right in his drink.

IMAGE(http://www.darkwoodgame.com/sigs/darkwood_sig_600x120.jpg)
Official Trained Dogman

Posted this info as a little curiosity cause I am genuinely surprised how potent this stuff is.

However I really don't think many people would waste hundreds of doses of acid to knock one bad guy out :D Even if not planning to use it on oneself, single drop could be sold for tens of thousands. Using Botany to find crazy mushrooms, on the other hand, would be cool as would be adding some natural, more easy to find/produce poisons/drugs.


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Well, we could just have something similar to LSD. Some games trivialize and/or parody the names and uses of items to something similar. A good example in this game would be iSlab or some of the newspaper texts. This would allow us to just alter some of its stats like for instance, make this one less potent. Maybe it could work like Lighter Liquid too and have stackable uses... but only stacks inside bottles.

Since this game's universe is also plagued by supernatural activity, this similar-to-LSD substance could also come from a Creature. :3

Pew pew pew!

I really like that idea.

EDIT: I just had an idea.
What if the substance comes from a creature but not from it's corpse. Instead it can be extracted (with some special equipment maybe) from what monster leaves behind... So to find it character would have to follow the (very dangerous) monster and search for his excrements (that decay very fast, turn or two). It would not only give a new use to tracking skill but be disgusting enough for post apocalyptic setting.


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Tracking doesn't have many uses so far so your suggestion is pretty good. Having the creature's waste to decay that quickly will also make sure the use of Tracking makes a difference in contrast to just finding the excrements by luck.

Pew pew pew!

Oh, I agree indeed.

- Hallucinogenic mushrooms can be grown or found in manure.
- The mushrooms can be crafted into a tea or into an extract.

How about this example?

IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/HalluDrug_zpsd94c21da.png) / IMAGE(http://i200.photobucket.com/albums/aa145/ChikoEduardo/HalluSmall_zpsa9b7f8b1.png)
Deliriant Substance
-Causes Hallucinating Condition
-Increases Pain Tolerance to Max
-Can Stack up to 6 Uses in a Bottle
-Can be combined with Food and Beverages

Since I suck at names and this is just a suggestion, I picked that name. :P
It could be coated on weapons or thrown at enemies in bottles as grenades but I think this would need to be ingested to cause effect. I guess that depends on how overpowered the Hallucinating Condition could be. If it's too powerful, then some restrictions would definitely be needed.

The Hallucinating Condition could do a lot of things... it could cause every move you do to have high chances to fail, it could just pacify the target, it could make a target unable to identify friend from foe... lots of things. What do you guys think?

Also, the Antidote liquid in the main page could also help to reduce the duration of this aswell?

Pew pew pew!

I love this, Chiko.

As for the name, a Deliriant causes a state of delirium, which can be extreme excitement. A Dissociative causes the user to become detached. And a Psychoactive would describe a drug used to alter cognition in general. I assume we are talking about something that could be used on the player (as a crude pain killer) and on enemies for interrogation and/or pacification. If that's the case, Psychoactive Substance is appropriate for the name IMHO.

And having an Antidote treat it might work, it is possible. The effects of psychoactives are known to be treatable by Niacin, which is a type of vitamin B. But I think we can assume that an antidote should just cure all chemical conditions. If something is wrong with you due to something you ate or drank, antidote can fix it.

If Psychoactive covers a more general sense of what we are after, then that's the name I was looking for. :P

Also, the Antidote Liquid should only reduce the duration of these toxins. The increase in Thirst, Hunger and Sleepiness is also a way to represent how it kinda flushes your system away. Maybe we could add something else to further increase the sense of system cleanse... like the Vomiting Condition, perhaps?

Pew pew pew!

That's one liquid I wouldn't want to mess with. :D

With psychoactive substances, you mostly have to drink water and wait. But the antidote would probably help you detox, as you said. But I'm okay not knowing about bodily functions, like vomiting. I think Dan wants to avoid potty-humor, sadly. But stomach acid, as a liquid, could be used as a corrosive weapon.

Edit: Sorry, I just realized you were talking about a Condition, not necessarily a new liquid Item.

As a grenade you would have to add at least a substance which helps the psychotropic to be transported through your skin. DMSO ( Dimethyl sulfoxide ) is such a substance. And of cause you need some resistant container which releases its content on contact. Not an easy problem to find such.

GAME OVER
Player was gored and eaten by a sabretooth tiger.
Survival Time: 48 days, 16.51 hours.

Maybe we could also have a Syringe added to the game to use as a Weapon and pump drugs and poisons directly into the bloodstream. :3

Pew pew pew!

Indeed!

New weapon: Syringe
- Piercing damage
- Can deliver injections

I like that Idea. Could have a lot of potential when combined with an advanced crafting system.
Would be a good use for all the poisonous mushrooms out there ..

GAME OVER
Player was gored and eaten by a sabretooth tiger.
Survival Time: 48 days, 16.51 hours.

They could also be used on yourself for the use of "beneficial" drugs. This would require them to get "Contaminated" after use or if you take or switch the liquid inside, which will render them unable to be used on self. They can still be used as weapons since you probably could care less about cross-contamination on the enemy. :P

Pew pew pew!

The one problem I see with that is that syringes are very, very fragile. If used as a weapon, should have a small chance to be broken every melee turn (you are struggling with someone after all) and much bigger chance (75% ?) to break after successful hit.


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True. But that actually makes sense, though. Getting one shot of poison would probably be enough to weaken someone anyways, and it should weaken a lot more than poison coated on a weapon or poison spilled over someone via Glass Bottle throw.

Pew pew pew!

So maybe syringes should be one use only weapons. You have one, fill it up with poison of your choice (sleeping drug for non-lethal take down) and have a single try to use it.
This way it could be more of a curiosity, good to have special purpose or last resort trick rather then standard equipment of every scavenger (that is, if syringes were hard enough to find).


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What about just a 90% chance to break?

Not really necessary to add new mechanic just to make it break "almost" always... and anyway, it is only a frail plastic tube and needle, thing that is as far from being sturdy as a item can be :D


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Yet you see characters in movies and comics use syringes against opponents without the thing breaking. And it wouldn't be a new mechanic, because I thought everything was already based on percentages and durability (some things are just less durable than others). But you might be right that a one-time use would be a way to balance the power of the weapon. Personally, I would just make it a very fragile item that has a high chance to break.