Pre-Vacation Stretch

Since it doesn't seem likely I'll finish a new build before the holidays, I decided I'd switch gears for the last few days before break. I started some new encounter artwork today.

Most of the DMC encounters so far have no unique artwork yet. There's the new map, of course, but the individual locations don't have scenes painted. They just use the hex art (like when scavenging, except for midtown DMC). I'm not sure if I'll have time to create artwork for every encounter, but I try to at least do the major locations. So I started work on one DMC location today.

Doing artwork is a nice change from the weeks of writing, editing, and hooking up encounter nodes. Different part of the brain, I guess. Like I'm letting my legs rest while I exercise my arms.

I started painting using one-point perspective, but quickly realized that I was wasting a lot of time with perspective adjustments. So I decided to fire up Blender to see if I could get the perspective laid out faster. Traditionally, I've used 3D Studio when at BioWare. I got handy enough with it that I could knock this sort of thing out in less than an hour.

However, there's no way I can afford the $3700 price tag on my budget, so free Blender is where it's at. There is definitely a learning curve to using Blender, though. Fortunately, after a few hours of work, I was able to get the rough shapes I needed, and setup the camera in the correct perspective. Just a matter of learning the new shortcuts and UI.

Tomorrow, I'll try taking a render of the scene, and using it as guides for painting. This'll be the first time I've used this workflow, but I'm hoping it will produce some good results. If nothing else, it should save me time drawing and re-drawing perspectives as I try different angles and shapes. Those sorts of adjustments are practically free in a 3D app, but extremely slow in Photoshop.

That's it for today. Hope everyone had a good weekend, and see you tomorrow!