DMC Preview

<p>It's been a while since there was a new build, or even any new artwork to share. So I decided to put together a little <a href="http://youtu.be/4WlQbcUlf9w?hd=1">DMC teaser</a> for this weekend, to tide you over until the next build.</p>

<div style="text-align: center"><iframe width="640" height="360" src="http://www.youtube.com/embed/4WlQbcUlf9w" frameborder="0" allowfullscreen></iframe><br clear="all" /><p>I hope you like pixel art!</p></div>

<p>The video showcases some of the map art I've been working on for the past week or so. It's zoomed in quite a bit, so it doesn't spoil <i>too</i> much. But it should give you an idea for the type of city map that will be provided in-game.</p>

<p>The trailer starts with the in-game skyline view of Detroit Mega City (DMC), and transitions to the overhead map view. The map pans west-to-east, starting with the sprawl outside the city. It continues over the walls, and covers some of the dense city blocks, power plant, and arcology. Ground traffic follows major streets, and some hover vehicles criss-cross the sky.</p>

<p>The music featured in the teaser is one of the newer pieces composed by Josh Culler. I think he's doing a great job of capturing the atmosphere of a futuristic city.</p>

<p>The map is a bit short on detail in some regions, but I'm going to leave it as-is for now, and start working on the individual location encounters within the city. Today, I was able to hook up some buttons on this map to trigger encounters, and started putting together some diner info.</p>

<p>It'll take a while to get the city filled with even a meager amount of stuff to do, but maybe it'll be enough to get at least a few services up and running, and release that as a new build. Then fill in more over time. Building a city is a pretty big task, it turns out!</p>

<p>That's it for this week. Hope you enjoy the short video, and see you guys Monday!</p>

Comments

evil_genius's picture
evil_genius

Really great job, it reminds me a bit of the maps in XCOM :)
I'm not active on the forums anymore, but I'm following your updates and I must say you've made really astounding progress during the last few months.
Hat tip to your dedication and creativity, and I also appreciate a lot the frequent updates, not all devs bother making them.
Keep up the good work!

_______________________________________________________________

Universitarian Nerd and Java Programmer

Kuranes's picture
Kuranes

Whoa! I had expected something among the lines of this, but the work on the lightning caught me by surprise. This have exceeded my expectations :)

Scavenger's picture
Scavenger

I like ti quite much although I think I'd prefer DMC to be slightly worse lit and slightly more dilapitated. Right now, barring a few structures being not lit it looks like a modern, bustling city of now.

dcfedor's picture
dcfedor

Thanks guys! I think a lot of folks have some pretty high anticipation for the DMC. It's been looming there, inaccessible for months, and they've been imagining what was possible inside its walls. Hopefully it lives up to their expectations once they can actually enter it!

@Scavenger, the DMC is actually pretty well-lit inside the walls, at least near the surface. If one is lucky enough to live inside the walls, the city feels a lot like Bladerunner's LA, Rifts's Chi-Town, or Beneath a Steel Sky's Union City.

There will still be some slums and ghettos there, however. The "Concrete Forest" is one example, as is "Little Kowloon." Both of these neighborhoods are found in the small area covered by the map (a fraction of the city), and are less shiny, and more dilapidated. There will also be some "undercity" type elements, like the really low elevation neighborhoods found in Fifth Element's New York.

And the sprawl, well, that's everything not covered by DMC infrastructure. Intermittent power supplies, lack of reliable, clean water, spotty police patrols...it's living on the edge of a hostile wilderness, in the shadow of a major power.

Plenty of room for both well-lit and shadowy areas!

Dan Fedor - Founder, Blue Bottle Games

Kuranes's picture
Kuranes

Thanks alot for mentioning Bladerunner, because that reminded me what I had expected. The still image from the game (and the one in the first ~7 seconds of the movie), have a lot of lights of varying colour, and easily gives you the image of a somewhat functional city bathed in the neonlight of the flickering signs above. And the images from Bladerunner is pretty much what I had actually imagened without remembering the source. I really felt they nailed the dystopian science fiction of the city by having this mix of the excitement and promise of the future while still having the helplessness and dispair of being a single human in the middle of all of this.

So we're all on the same page:
http://www.youtube.com/watch?v=2eudSR-hIPY

Anyhow, hope my response (although going rogue, and turning into Bladerunner praise) can be a bit of help as to the image (atleast) 1 of us has of the DMC. And the actual point I were going for beforing getting off-track were that I'd love to see some more varied and colourful lights in the cityscape. :)

UltimaVirus's picture
UltimaVirus

You're doing fantastic! You're so active I haven't been able to keep up with all of your updates. :(

drakcothedark's picture
drakcothedark

This is amazing work. I love how you kept the design simple, but the atmosphere and message is very strong. This. Place. Is. Dangerous! Love the claustrophobic and shady alleyways. Great work Dan and Josh!

dcfedor's picture
dcfedor

Thanks, glad you like it! And thanks @Kuranes for that Vangelis link. I'm a fan of his, but I hadn't heard that piece before. Looks like there's some more Vangelis mining to do!

Dan Fedor - Founder, Blue Bottle Games