New Beta and Demo Builds: Sorting, Junk Market, and Combat Fixes

I've just finished uploading new beta (0.959b) and demo (0.959d) builds, which address a few nagging bugs that were missed in the last update.

Bug Fixes in 0.959

Today's build includes the following fixes:

  • Fixed a bug that caused missing items and incorrect stacking when sorting containers with stackable items.
  • Fixed a bug that caused money to be miscalculated when consuming items in junk store.
  • Changed "Delete" context menu to "Destroy."
  • Changed code to let combatants see light-bearers, even if blind.

The last one was a bug some players noticed when carrying torches at night into a battle. Any creatures without nightvision would be blind to all combatants, even if they were carrying a source of light. This should be fixed now.

Let me know if any other issues pop up. I'm off to do some encounter editor hacking!


mdqp's picture

Just one thing: is it possible that raiders/bandits/looters steal my sleeping-bag while I am sleeping in it? I think it happened to me a couple of times now. Also, should it be possible for NPCs to loot while you are in the same tile? I mean, is there a way I can keep my items safe (other than putting as much as I can inside backpacks and hold them while I sleep)? It's easy to lose track of your items, chasing off a trespasser, and realize only later that he stole something nice from you (although, this adds to the challenge, I guess, so maybe it should remain the way it is now).

dcfedor's picture

Hm, I'm not actually sure about that. I think the game initiates combat immediately when an NPC enters the player's hex. Though, there may be some code in there for a sneak-attack and/or not seeing the player in a concealed camp. It's a good question, so I'll make a note to look into that next week!

Dan Fedor - Founder, Blue Bottle Games

mdqp's picture

Sorry, what I meant was that the combat started when they appeared (although I had on some rare occasion a raider in my hex without triggering the combat, but that's a different matter), but that once I chased them away, my sleeping-bag was gone, so I thought that maybe the looting routine started before the fight began, or right after it was over, leaving me without a chance to get my bag (I didn't try to kill the intruders, so I can't know for sure if the bag was in their inventory).