New Beta and Demo Builds: Sorting, Junk Market, and Combat Fixes

I've just finished uploading new beta (0.959b) and demo (0.959d) builds, which address a few nagging bugs that were missed in the last update.

Bug Fixes in 0.959

Today's build includes the following fixes:

  • Fixed a bug that caused missing items and incorrect stacking when sorting containers with stackable items.
  • Fixed a bug that caused money to be miscalculated when consuming items in junk store.
  • Changed "Delete" context menu to "Destroy."
  • Changed code to let combatants see light-bearers, even if blind.

The last one was a bug some players noticed when carrying torches at night into a battle. Any creatures without nightvision would be blind to all combatants, even if they were carrying a source of light. This should be fixed now.

Let me know if any other issues pop up. I'm off to do some encounter editor hacking!

Comments

mdqp's picture
mdqp

Just one thing: is it possible that raiders/bandits/looters steal my sleeping-bag while I am sleeping in it? I think it happened to me a couple of times now. Also, should it be possible for NPCs to loot while you are in the same tile? I mean, is there a way I can keep my items safe (other than putting as much as I can inside backpacks and hold them while I sleep)? It's easy to lose track of your items, chasing off a trespasser, and realize only later that he stole something nice from you (although, this adds to the challenge, I guess, so maybe it should remain the way it is now).

dcfedor's picture
dcfedor

Hm, I'm not actually sure about that. I think the game initiates combat immediately when an NPC enters the player's hex. Though, there may be some code in there for a sneak-attack and/or not seeing the player in a concealed camp. It's a good question, so I'll make a note to look into that next week!

Dan Fedor - Founder, Blue Bottle Games

mdqp's picture
mdqp

Sorry, what I meant was that the combat started when they appeared (although I had on some rare occasion a raider in my hex without triggering the combat, but that's a different matter), but that once I chased them away, my sleeping-bag was gone, so I thought that maybe the looting routine started before the fight began, or right after it was over, leaving me without a chance to get my bag (I didn't try to kill the intruders, so I can't know for sure if the bag was in their inventory).