Mouse controls

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Mouse controls

Lovely game, but the current mouse controls drive me nuts.

My suggestion for a saner control scheme:

  • Drag to move items.
  • Double-click (or ctrl-click) to transfer.
  • Right-click to consume.

This would save people from accidentally consuming things, and avoid wasting their time by constantly toggling the buttons at the top.

Or maybe a right-click drop down menu with actions like Consume, Take/Drop, Combine, and Use w/ Skill.

Hey Guys! I agree that the inventory screen is going to take some work to make it easier to use. I was wondering, have you tried the 1,2,3,4 hotkeys to toggle mouse modes? Does that make it easier at all?Unfortunately, right-clicking is not available on some platforms, so I've been trying to find cross-platform ways of doing things. The same is true of the ctrl key (which isn't really safe to use on Macs, for instance). I may be able to use double-clicking, though, as you suggest. And it's possible to make the mouse-down activate inventory controls rather than mouse-up. So these are things that will probably require tweaking over time.However, let me know if the hotkeys help at all. Perhaps that'll save some clicking!

Dan Fedor - Founder, Blue Bottle Games

Huh, right click doesn't work? That's a shame, but thanks for putting in the hotkeys. I'm pretty sure that will help a whole lot.

I really like the double clicking idea.  (Just to voice my vote, not that I'm any more important than anyone else.)

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The 1,2,3,4 hotkeys as well as Q and E are wonderful! I have my right hand on them all the time, and without them, frankly, I wouldn't be playing anymore, because the clicking would be just too much.One other thing: Could you please map the "confirm crafting" button to the space-key, just as it is on the scavenging screen? It would really make crafting a lot smoother

I completely concur with this, please map the confirm key to "Space". This is a no-brainer.

The 1,2,3,4 hotkeys as well as Q and E are wonderful! I have my right hand on them all the time, and without them, frankly, I wouldn't be playing anymore, because the clicking would be just too much.One other thing: Could you please map the "confirm crafting" button to the space-key, just as it is on the scavenging screen? It would really make crafting a lot smoother

Just curious, which platforms doesn't support right-click? Is it a Flash thing? Because if it's the old "Macs don't have a right mouse button" you should know that it was implemented many, many years ago. That joke isn't even funny anymore (if it ever was).

Confirm button for crafting should be mapped as well. Spacebar would be a good idea.But i am of the one handed camp: I know you stated that ctrl doesn't work on all platforms, but what about shift+clicking to pick up an entire stack? It would be more efficient especially since it's a temp toggle.Another good idea is a long press: 1.5 seconds to bring up a selection menu which would be context sensitive to the screen: in the Items screen it would open up a menu to pick up stack, move to craft, move to inventory, drop to ground etc. On the hexmap, it would be scavange, rest, sleep and sneak.

@bengtssonmathias - It's mainly a Flash thing, though I have to admit I also thought Macs had only 1 mouse button :) (The last Mac we had in our household was a G4, so my Mac-mousing-memory is a bit fuzzy) I've also been avoiding the right mouse buttons because there are a number of platforms where right-clicking is a hassle, even if technically possible (trackpad/touchpad laptops and netbooks).

@DangerManDan - The shift key is still an option, and the press-and-hold idea is an interesting one. Between the OP suggestion of double vs. single clicks, plus the shift and click-hold, we may have enough mouse verbs to cover the primary actions (move, transfer, stack/single, consume).

Dan Fedor - Founder, Blue Bottle Games

No worries! I agree with right mouse buttons being cumbersome on many laptops, and in that context I can add that portable macs don't have a PHYSICAL right mouse button, just a tap/hold with two fingers function. Since this game is fairly laptop friendly, not being very graphic intensive, it'd be a good idea to stick to left button clicks, just as you point out.

Ctrl keys would probably work, too, but shift would be easier on both mac and windows. Ctrl fills the same spot on mac keyboards, while the Command key takes the place of the windows key. Don't know if Ctrl map the same way on both platforms in flash programming, though.