Enemy behaviour and retreat distance
Started a new character last night. Armed with a wrench and rifle (no bullets) I was looking for a the means to make a couple more noise makers before heading east.
Encountered a weak & frail looter. I bashed him up a bit and he ran away.
This guy then kept buzzing around me like a fly until I finally decided to swat him! He would run away even without being threatened or hit, but he kept moving back into my hex while I was trying to scavenge and camp. Very odd AI behaviour.
Later on I ran into a dogman in some woods. I ran and ran and tripped and dodged and ran and ran... until I got 15 bloody moves away, and combat kept going!? I think I was 17 away at one point. Don't get this. I can't fight him, I can't run away? Is this a bug? The cowardly, wounded looter could escape my hex in one turn while two or three moves away.
I keep wanting to sugar criticisms by pointing out that a game must be very promising if people are this interested in a flawed beta, but at the same time I don't want to pretend this didn't annoy the hell out of me.