News

  • Social Combat Progress, and Contract Stuff

    dcfedor's picture

    Hey Folks! I'm sort of bogged-down with contracts and agreement stuff today, so I'll take some time to show-off more of Michael's latest stuff: Social Combat!

    Today's screenshot shows a few milestones along the path of a conversation between Captain Alyssa and Crew Eric. We start with the view of the ship and participants at the top of the screen, and I slice

  • Auto-Tile: Activate!

    dcfedor's picture

    Hey Folks! Tremendously productive day today, which is a big relief. Between vacation, family illness, and banging my head against some awkward shader math, I was really starting to stress out. However, I was able to check-in a bunch of stuff which was a welcome boost!

    First of all, shader math. It turns out the lighting issue I was struggling with was mainly due to a units mismatch.

  • More Walls, Rendering Bug, and Sick Family

    dcfedor's picture

    Hey Folks! Slower day today, as I discovered a rendering bug while working on auto-tiled walls. Also, with the family feeling sick today, I had to duck out frequently to help.

    After a bit of email and admin stuff, I was back on my wall sprite rework, updating the complete wall sprite sheet's normal map. I fired-up the engine to see how it looked, and it wasn't too bad! But

  • Catching-Up, and Some Wall Experiments

    dcfedor's picture

    Hi Folks! Hope everyone had a good week. I'm in the process of catching-up on the backlog of emails and office-related stuff that piled-up. And I'm nearing the top! (I think.)

    What little dev work I did today centered on the auto-tiling feature. Namely, walls and floors.

    Last week, I got the conduits mostly behaving as I wanted, and I'm pretty happy with how those

  • Walls, Auto-Tile Fixes, and OOO

    dcfedor's picture

    Hey Folks! Just a short update today, as I had a work call most of the afternoon.

    I managed to figure out the weird edge cases I was getting on the auto-tiling conduits, which turned out to be due to the way material instances are named. I had to force each new sharedMaterial to have a more sensible name, so that it would re-use the correct one when choosing. Conduits seem to be

  • Auto-Tiling Conduits

    dcfedor's picture

    Hey Folks! Hope everyone had a good weekend. Ours was very, very outdoors. And I've got my vitamin D quota for a long while, I think.

    Back at work, I set about a minor task I've been meaning to do: add auto-tile ability to certain items. Namely, conduits and walls.

    Up until now, if you placed a conduit, there were two pieces. A 2-way pipe, and a 4-way junction. I once

  • Social Combat, Dismantling Ships, Health Effects, and New Art!

    dcfedor's picture

    Hey Folks!

    I'm past due for another video, so here's what we've been up to!

    So what's new?

    More art! Belly landers vs. tailsitters! A new conversational UI, dismantling ships, and heat stroke!

    Social Combat, Dismantling Ships, Health Effects, and New Art

    In this video, we take a look at Michael's latest work on social "combat," the

  • New Video Tomorrow!

    dcfedor's picture

    Hey Folks! I apologize for the lack of news yesterday. I ended up running a bit long and had to leave before I could write anything up.

    However, I'll be covering that work and more in tomorrow's video! I'm way overdue on the next newsletter/video, so I spent the day today recording game footage and talking about the stuff we've been up to since early June. It's

  • Social Combat UI, and Room Effects

    dcfedor's picture

    Hey Folks! With the entire list of ship equipment able to be installed/uninstalled at a basic level, I decided to check-in my work and get Michael's latest work on the social combat UI. And you can see its progress in today's screenshot!

    Some of you might remember the last time I showed a peek at it, and visually, it's still pretty similar. The difference now is that it

  • Sub-Floor Fuel Canisters

    dcfedor's picture

    Hey Folks! Hope everyone had a good weekend. Relatively quiet family time here, so I'm feeling a bit more refreshed.

    Today, I resumed the fuel canister work from last week. And I decided on a 7x7 canister that sits below the floor, with a 3x3 protrusion above the floor. Today's screenshot shows how they look installed, plus the grid requirements around the one in the top right