News

  • Item Stacks, Inventory, and Trading

    dcfedor's picture

    Hey Folks! Late start today due to some site maintenance stuff, but still managed to get a fair amount of inventory and item stuff fixed.

    Early in the day, a reported spam post alerted me to a handful of users that slipped through the net. I ended up trawling through the logs to make sure I caught them all. Thanks to all who reported the spam!

    Once that was done, I resumed work

  • Organizations, Ledgers, and More Bug Fixing

    dcfedor's picture

    Hey Folks! Another raft of fixes and features today, mostly centered around in-game organizations and docking.

    When I finished yesterday, I was getting the docking fees to save correctly. And upon fixing that, I noticed the name of the Payee in each line item was still a "?" It turns out, I was telling the game that K-Leg station (OKLG) billed the player, but it was just a

  • Save/Load Fixes, Finance, and Trading

    dcfedor's picture

    Hey Folks! Much more productive day today, though the work was largely fixing bugs. So not exciting to look at.

    The day started with a test run where I dock with a derelict, and instead of retrofitting it, I decided to try and loot its contents. Take the spare space suits, clothing, food, hull patches, and scrap materials I could find, then see if I could pawn them off at K-Leg.

  • Concept Art Sneak Peek, and Procedural Drama

    dcfedor's picture

    Hi Folks! Hope everyone enjoyed their weekend. More exhausting painting here on Saturday, but yesterday was gorgeous, and our yard has reached peak flowers. Oh, and we had a yummy pizza as a reward for the hard work!

    Back at the office, it was more of an email and documentation day today. So that seems like a good time to pull out a little something I've been sitting on for a rainy

  • Orbit Plotter UX

    dcfedor's picture

    Hey Folks! My apologies for the lack of devlog posts yesterday. I was chatting with Michael over Skype at the end of the day, and we carried away talking about AI drama :)

    The orbital plotter has been receiving a lot of love over the past couple of days. Now that there is RCS thruster control for short range maneuvers, the plotter was starting to show its limits, and was really clunky

  • Timer Fixes, and Course Plotting Features

    dcfedor's picture

    Hey Folks! Spent a pretty good chunk of today revamping the timer code to fix a bug, and then started on some course plotting enhancements. Plus a quick triage.

    The timer code bug was pretty much as expected. I was tracking time on generic tickers by subtracting time left per-frame, based on the previous frame's time. However, this seemed to produce sync issues occasionally, which

  • Gas Fixes and Integrating Job System

    dcfedor's picture

    Hey Folks! A bit more work on the gas exchange issues today, finding a bug in breathing, and integrating Michael's job system progress.

    The gas exchange system had one more issue to resolve, and that was the way it calculated partial pressures. I was mistakenly erasing the partial pressure data, thinking the gas exchange equations would restore them with correct values in time

  • Gas Dynamics Optimizations, Concept Art Done

    dcfedor's picture

    Hey Folks! Hope everyone had a good weekend. Ours was pretty busy, though not terribly exciting. Usual family/house stuff.

    Back at work, I had a bunch of admin stuff to take care of, then I was off to fix the gas dynamics performance. Last week, I noticed a big chunk of the framerate drop in complex scenes was due to gas dynamics. Specifically, the gas exchanges between rooms were being

  • Transponder Range In, RCS Thoughts, and Gas Sim Slow-Downs

    dcfedor's picture

    Hey Folks! Our 2-day vacation was a big success. Not a single computer screen for the duration. Fresh sea air, mountain hikes, good food...really nourishing stuff. I should probably do that more than once or twice a year :)

    Back at the office, I was able to add transponder range culling to the plotter pretty quickly. Assuming they have a range of about 20 million km (20Gm), we cull

  • Scanners, Local Derelicts, Plotter Precision, and OOO

    dcfedor's picture

    Hey Folks! Some pretty significant improvements to the plotter today, plus derelict spawning fixes, and scanner research. And a heads-up that I'll be OOO tomorrow and Thursday.

    First order of business was to get the derelict spawning to honor radial limits instead of cartesian ones, so we could spawn around a thing in a circle. You can see that in today's screenshot, where we