• Announcing Ostranauts

    dcfedor's picture

    Hey Folks!

    I'd like to tell you about my latest game, Ostranauts.

    Eight years ago, I began work on NEO Scavenger. And after five years of updates and ports, it was time to begin working on a new game. That game started as simply "space prototype," but has turned into quite a bit more.

    So what is Ostranauts?

    Well, if you have a minute, here's a teaser

  • Tomorrow's Announcement Day!

    dcfedor's picture

    Hey Folks! Development took a back seat today as I mostly focused on reviewing announcement material one last time before tomorrow. Pretty much as soon as I get to work tomorrow, it's all cylinders firing to get the word out.

    That means new subforums, new discord channels, getting twitter and reddit accounts ready. News posts crafted and ready to go. I put together a couple of gifs

  • Sleeping, Docking, Editing

    dcfedor's picture

    Hey Folks! Hope everyone had a good weekend. We appear to be experiencing snowpocalypse here in Seattle, and there is no end in sight yet. For reference, the typical snowfall here is maybe a few inches 1 or 2 days over the winter. And the snow removal budget/plans for the city are set accordingly.

    So far, we're in week 2 of what would pass for a normal winter in snow country. At

  • Sleep Trouble

    dcfedor's picture

    Hey Folks! Doing some more work on the sleep system today, as I'm realizing some of the limitations it implies for crew work/shifts.

    One of the big problems I ran into was that my circadian rhythm setup was wrong, and it was causing a new rhythm to begin each time the crew finished a ~1.5 hour sleep cycle. Basically, they'd never wake up. Furthermore, I couldn't really

  • Sleeping Improvements

    dcfedor's picture

    Hey Folks! Still in the process of getting crew management to work. Shifts, in particular.

    My first task was to get the basic training I mentioned yesterday added. This was fairly simple to do, as I just had to add a few lines of code when crew spawns to give them basic knowledge. Later, I will probably make this data-driven. But I was anxious to keep momentum, so I started testing. And

  • AI Needs and Shifts

    dcfedor's picture

    Hey Folks! Since I have a few more days before the announcement kicks-off, I decided to do some more dev today. And one of the higher priorities I've set for myself is to get crew management up and running. My thinking is that the core game loop is going to hit this system a lot (possibly more than anything), so I should make sure it's operational. And ideally fun to tinker with/

  • Announcement Planning

    dcfedor's picture

    Hey Folks! A bit of a mix today between announcement content work, and planning. The planning is the biggest thing, so I'll start with that.

    I was tentatively going to launch tomorrow morning with the teaser, and fire on all cylinders throughout the day to ramp-up the new game's presence. Updating forums and subforum structures, adding new pages, answering questions and

  • Setting Wiki

    dcfedor's picture

    Hey Folks! Hope everyone had a good weekend. We managed to sneak in some yard work before a freak snowstorm hit Seattle. And now it looks like a proper Rocky Mountain winter out there. Pretty!

    Back at the office, I continued gearing-up for the announcement. I decided over the weekend that I should really publish the vast setting info Michael and I have been working on over the past year

  • Steam Page Approved! Email Newsletter Prep, etc.

    dcfedor's picture

    Hey Folks! Inching forward on marketing push each day, here.

    I received word that Valve approved the Steam "Coming Soon" page for the game, so that can launch at any moment now. I made a few adjustments there, hooked it up to my developer/publisher page there, and I think it'll be good to go after one final review.

    I also managed to finish the email newsletter

  • Steam Page Submitted

    dcfedor's picture

    Hey Folks! Short update today, as I'm still doing marketing materials. The Steam page is finally done, though, and I've submitted it for approval. Next up are the pages on this site. And then mailing list stuff.

    Probably some more out there that I'm forgetting, too. But we're getting there!