• Droppin' Stacks

    dcfedor's picture

    Hey Folks! Unfortunately, the fat stacks we are dropping today are not fat stacks of cash, but rather Trenchers-brand Kung Pao Chicken.

    The next task on my list was to fix whatever was wrong with dropping items from crew inventory. And thankfully, that wasn't too hard. It turns out the food was looking for nearby other food items to stack on, and decided to stack on other food in

  • Power Upgrades Done, Retrofitting Layouts

    dcfedor's picture

    Hey Folks! I've finally got the power system upgrades to a point where they're more generally usable, and I'm starting to look at some item rendering bugs.

    The power system needed a few more fixes before I could use it elsewhere in the game. One of the more significant changes was to make interactions more robust by having them store participants by ID instead of by

  • New Concept Art, Power Grids, and Repairs

    dcfedor's picture

    Hey Folks!

    We've been busy over at Blue Bottle Games since the Ostranauts teaser launch, and I wanted to share some of the highlights from the past month.

    So what's new?

    Well, if you have a minute, I've cut a video to walk through some of the more interesting changes:

    New Concept Art, Power Grids, and Repairs

    In the video, I show off the latest

  • Video and Newsletter Incoming

    dcfedor's picture

    Hey Folks! Getting ready to upload a new video, as well as send out a newsletter to recap the work since launch. There's been a flurry of work in the past month, and it can sometimes help to see it all in once place. I had hoped to be ready with it today, but it's taking a bit longer to cut. Hopefully tomorrow!

    In other news, I started testing the new 3x3 red reactor with

  • Reactor Basic Controls Online

    dcfedor's picture

    Hey Folks! Hope everyone had a good weekend. Lots of yard work for us, as the warmer weather blows in.

    Back the office, the reactor is mostly doing what it should now. Able to switch off, battery mode, ignition mode, and charge mode. I has some minor glitches in the UI when switching modes, but overall, does what it should. I'd like to shore that up a bit more, but I might be able

  • Reactor Progress, and Context Menus!

    dcfedor's picture

    Hey Folks! Quite a bit to show off today, as both the reactor and context menu made significant strides.

    On the reactor task, I've not got it correctly switching between "off" and "battery" modes. When the reactor is off, batteries on the input side are segregated from the reactor's output, which means the whole ship can be shut down through the reactor.

  • Tweaking Power Systems

    dcfedor's picture

    Hey Folks! Progress was a bit limited today, due to a parent-teacher conference this morning, and some tax paperwork in the afternoon. However, I did manage to get a little bit of quality time with the reactor and battery system.

    I'm trying to get the reactor to route power from batteries when its power bus is set to anything except "off." Sort of like a giant switch that

  • Ship Construction Clean-Up

    dcfedor's picture

    Hey Folks! Had a bit more time to do some coding today, and also caught-up with Michael on the current to-do list.

    There were a couple of rendering issues that had accumulated, and they were pretty easy fixes, so I warmed-up on those. Mainly changing z-level values on certain objects to be more consistent with the rest of the items in the game. And while I was in there, I removed the

  • Sick Yesterday, Catch-Up Today

    dcfedor's picture

    Hey Folks! Sorry for the lapse in news yesterday. It was my turn for the family gastroenteritis, which pretty much left me bed-ridden for the entire day. Stomach's still feeling a bit delicate today, but miles ahead of yesterday, thankfully! Must've accidentally eaten some raw squirrel meat...

    Anyway, super catch-up today as I had to cover everything since Friday.

  • Today I Ran a Studio

    dcfedor's picture

    Hey Folks! Bit of a weird day today. Pretty much 100% of today's tasks were running the game studio. And I didn't mind it as much as I expected.

    First order of business today was a conversation with a potential publisher. I wasn't originally planning on going that route, but I'm starting to get some invitations to talk, and it's got me thinking. Whatever happens