• Beds, Batteries, and Beyond

    dcfedor's picture

    Hey Folks! Hope everyone had a good weekend. The usual stuff here, plus a trip to look at fireplaces. Hot stuff :)

    Back at the office, I wrapped-up two more installable items: the bedroll and the battery.

    The bed is my first non-tool item, meaning it can be uninstalled and reinstalled without any tools. I wasn't sure if this would "just work," but I'm happy to

  • Uninstall Craaaazy!

    dcfedor's picture

    Hey Folks! Good to be back. Yesterday's "Explode Seattle" festival was, as usual, dazzling. And in an unexpected twist, we just putzed around the house all day relaxing. It was GLORIOUS.

    Back at the office, it was time for some fun work: automated content creation! I know, I know. Doesn't sound like "normal person" fun. But hey, normal people don't

  • Objectives Complete, Data Factory, and OOO Tomorrow

    dcfedor's picture

    Hey Folks! Pretty productive day today, mostly spent finishing-up my work on objectives enhancements, plus some code to auto-generate data.

    The objectives can now focus the camera on the relevant object if clicked, which should help users figure out what they're talking about. And perhaps someday, I can even expand them further to have something you can click for more info, or

  • UI Work

    dcfedor's picture

    Hey Folks! Continuing the theme of yesterday's work in making the new game on-boarding smoother, I decided to work on some UI elements today.

    While testing yesterday, I noticed the jobs menu (used to paint construction jobs) wasn't having any effect on a derelict. So I did some poking around. And weirdly, it worked fine on the chargen station. I couldn't find any problems

  • Starting Ship Changes, Condition Accounting Fix

    dcfedor's picture

    Hey Folks! Hope everyone had a good weekend. We had what actually felt more like a vacation than any other weekend in a long time. We had friends over one night for dinner and games, and pretty much spent the rest of the time just sitting around outside, enjoying the weather. It's been a long time since we were that chill for a whole day, let alone two!

    And what's more, back

  • Interview!

    dcfedor's picture

    Hey Folks! Still quite a bit of admin work today, though a few bits of coding done.

    But maybe heard your cries for more interesting news, as they published their interview with yours truly! In it we go over plans for Ostranauts, changes from NEO Scavenger, my thoughts on open development, and other questions about the business.

    You can read the full interview here, in

  • Soak Test 2, and Moar Planning

    dcfedor's picture

    Hey Folks! Didn't escape the administrivia yet, unfortunately. Spent most of the day on emails, documentation, and phone calls. Still holding out hope I can sling some more code soon.

    I did, however, run another overnight test. This time with the auto-pause disabled. When I arrived at the desk this morning, the game had been running for 9.5 hours. Again, everyone was alive. (Yay!)

  • Soak Test, and Project Planning

    dcfedor's picture

    Hey Folks! Unfortunately, today was pretty shot through with business admin tasks. Mostly in the form of project planning.

    However, I did run another soak test last night, where I let the game run overnight. When I checked in the morning, all 6 crew members were still alive! And the game appeared to be running pretty smoothly, too. No overheating/frozen rooms or NaN pressures. So that

  • Character Trait Effects, and Project Planning

    dcfedor's picture

    Hey Folks! Finished up adding stat effects to the character traits today, then continued with some project planning.

    A few of the character traits were done already, but I was able to finish the rest today. These include things like "loyal" or "stubborn" or "liar," and mostly affect the thresholds and preferences each AI has for certain stats. I did get to

  • Social Combat Sneak Peek

    dcfedor's picture

    Hey Folks! Hope everyone had a good weekend. Apart from the spambotpocalypse Discord seemed to suffer, it was fairly low key for me.

    Still more admin work this morning, involving banks, company annual reporting, and email. But once that was done, I was able to finally sync with Michael's work. And lucky you, you get a sneak peek!

    What you see in today's screenshot is an