News

  • More Project Planning

    dcfedor's picture

    Hey Folks! Short update today, as it was another project planning day.

    I think I've got the project plan and budget mostly complete now, with correct accounting of pre- and post-Early Access milestones. And in reviewing the docs, I thought of a few more things I missed earlier.

    It's still maybe 80% accurate in terms of what's left to do. And there's always

  • AI Fix, and Budgeting

    dcfedor's picture

    Hey Folks! Just a short update today, as most of the day was spent on budgeting/planning.

    Recently, while testing a build to show a friend, I noticed that some of my AI was skipping over important part of interaction chains. Basically, the AI was remembering that the punchline of the jokes had a big payoff, and wasn't bothering with the setup anymore.

    The bug was in the way

  • New Avatars, POV Changes, Jobs, Concept Art, and Stats

    dcfedor's picture

    Hey Folks!

    Time for another video, so I collected some new art and features we've been working on since last time.

    So what's new?

    New avatars! Plus ship roles, new captain-only POV, ailments, and more:

    New Avatars, POV Changes, Jobs, Concept Art, and Stats

    In this video, we take a look at the new avatars and animations, a change to the player's POV,

  • Video and Newsletter Incoming!

    dcfedor's picture

    Hey Folks! Just a short update today to let you know I was able to cut a video today, and it should be ready to go out tomorrow morning. I'll likely post links on all channels, and send the newsletter then.

    Stay tuned!

  • Path Clumping and Phantom Tile Fixes

    dcfedor's picture

    Hey Folks! Hope everyone had a good weekend. Nice weather here, and a lot of quality father-daughter time, as mom attended a recertification course and did some painting. Exhausting, but fulfilling!

    Back at the office, Michael heard my cries for pathfinding help, and checked-in some code which fixes most of the clumping issues we were seeing. AI preferentially chooses spots which are

  • More Clothing, Fixing Bad Data, Overlapping Crew

    dcfedor's picture

    Hey Folks! I was initially trying to get things setup for recording a new video today, but ran into a few more problems that needed addressing first.

    As with the last video, I wanted to start with a large room full of crew mates, to show how much they've evolved visually since last time. (That room plus animations was a bit of a sore spot for some viewers.)

    However, I

  • Maintenance Mode

    dcfedor's picture

    Hey Folks! Another whack of fixes and data today to get the ailments further stabilized and accurate. I've got most of them in and running now without undue fatalities, plus some clicking and sensor bugs that crept in over the changes.

    But more exciting news awaits, so let's turn now to that!

    I was able to pull Michael's maintenance mode changes, and it was pretty

  • I...Uh, Sorry About That, Tinah!

    dcfedor's picture

    New stats...check.

    New loss and heal rates...check.

    New tickers...check.

    New threshold rules...check.

    New symptoms, ailments, and diseases...check.

    Okay, let's just fire-up the old engine here...oh. Oh no. We have some problems. Aaand she's simultaneously dead, oppressed, and anxiety eating kung pao chicken packets. Whoopsies!

    So it looks

  • Ailment Building Blocks Mostly Done

    dcfedor's picture

    Hey Folks! Hope everyone had a good weekend. Some of the usual home maintenance stuff here, though we did do some fun shopping, dining, and park exploring. Almost bought a like-new, vintage Fiend Folio from a used book store, but couldn't justify the price. (Now, if it were one of the old TSR books I've since lost...)

    Back at work, still slogging through the conditions and

  • My Old Friend, Cholera

    dcfedor's picture

    Hey Folks! The long process of porting NEO Scavenger's medical simulation over to Ostranauts continues today, as I add the first dozen or so conditions and their logic.

    One of the things NEO Scavenger did pretty well was to model complex health issues, so I want to salvage as much of that as possible. Quite a lot of it will still apply to Ostranauts, as crew will still need to