News

  • Ostranauts Patch 0.6.5.7 Is Live!

    dcfedor's picture

    Hey Folks!

    Ostranauts v0.6.5.7 is now available on Steam, and your clients should be updating shortly.

    This patch mainly addresses some issues identified by players in the last patch, plus adds some more quality of life enhancements to certain UIs and workflows.

    Added delete button to each task list row. Fixed a bug that caused list of docking options to be empty when
  • Ostranauts Patch 0.6.5.4 Is Live!

    dcfedor's picture

    Hey Folks!

    Ostranauts v0.6.5.4 is now available on Steam, and your clients should be updating shortly.

    We have a new task list in this patch, moved some UI stuff into a new animated PDA slide-out. Some nav station and inventory fixes. And beards!

    Changed PDA to slide out into UI to show build menu and other orders. Added task list to PDA, to show current status of
  • BBG Seeking Contract Programmer for Ostranauts

    dcfedor's picture

    Hey Folks!

    Blue Bottle Games is seeking an experienced contract programmer for Ostranauts. Medium to long term engagement.

    More info about the job here.

    If anyone you know might be interested, please direct them to the above link. Thanks!

  • Ostranauts Patch 0.6.5.3 Is Live!

    dcfedor's picture

    Hey Folks!

    Ostranauts v0.6.5.3 is now available on Steam, and your clients should be updating shortly.

    This is a small patch to address some additional issues people have noticed since 0.6.5.2.

    Specifically:

    Fixed a bug that could cause save corruption when AI memory included a divide by zero. Fixed a bug that caused inventory items to lose rotation info when loading
  • Ostranauts Patch 0.6.5.2 Is Live!

    dcfedor's picture

    Hey Folks!

    Ostranauts v0.6.5.2 is now available on Steam, and your clients should be updating shortly.

    Mostly smaller bug fixes this time, addressing some issues with docking, inventory UI, and crew AI.

    Specifically:

    Fixed a bug that caused inventory item positions to reset on loading save. Added code to reduce lag hitch when docking with a new ship. Fixed a bug
  • Ostranauts Patch 0.6.5.0 Is Available

    dcfedor's picture

    Hey Folks!

    Ostranauts v0.6.5.0 is now available on Steam, and your clients should be updating shortly.

    This one's another fairly big one, covering a lot of AI improvements, social and inventory UI changes, and several other fixes and enhancements. It's a longer list than usual, so we've broken it into sections:

    Crew and AI Changes Changed hiring crew to be
  • Ostranauts Patch 0.6.4.8 Is Live!

    dcfedor's picture

    Hey Folks!

    Ostranauts v0.6.4.8 is now available on Steam, and your clients should be updating shortly.

    Mostly bug fixes and quality of life improvements in the wake of the big 0.6.4.7 patch, but still worth getting out to you sooner than later!

    Specifically:

    Fixed a bug that could cause multi-square items to disappear. Fixed a bug that caused nav station to freeze in
  • Ostranauts Patch 0.6.4.7 Is Available

    charis's picture

    Hey Folks!

    Ostranauts v0.6.4.7 is now available on Steam, and make way! She's carrying a heavy load.

    We have new derelicts to explore, new decor styles, new items to discover. We now have an in-game manual! More quality-of-life enhancements for piloting and inventory management. Plus fixes and more!

    Since the list is extra long this patch, I've broken it into

  • Ostranauts Patch 0.6.4.3 Is Available

    dcfedor's picture

    Hey Folks!

    Ostranauts v0.6.4.3 is now available on Steam, and your clients should be updating shortly.

    This one's a short list, but had some worthwhile fixes we wanted to get to you asap.

    Specifically:

    Fixed a bug that caused pathfinding to get stuck around certain items like unpowered lights. Fixed a bug that caused saving game to fail if placeholder item was
  • Ostranauts Patch v0.6.4.2 Is Live!

    dcfedor's picture

    Hey Folks!

    Ostranauts v0.6.4.2 is now available on Steam, and your clients should be updating shortly.

    We found one more cause of sudden air loss that we fixed. There's also a new turbo pump, and reversible air pump behaviors to use. Plus a bunch of UX improvements and bug fixes.

    Specifically:

    Fixed a bug that caused ship rooms to suddenly evacuate when loading a