March 2016

  • Animation!

    dcfedor's picture

    So, it's not necessarily pretty, but here's the first test of the 2D sprite rig in action:

    IMAGE(http://i.giphy.com/5J9qpHX6Nr1OE.gif)

    IIII waaaant myyyy MTV...

    I added a second isometric view of the rig so it was a bit easier to tell what's going on. The top left view is what will appear in the game.

  • Animations and Swappable Parts

    dcfedor's picture

    Hey Folks! We've finally finished moving from Canada to Seattle! Still plenty of unpacking and furniture-arranging to do, but the last of our stuff and pets is safely here with us. Yes! We've just started transferring our accounts, driver's licenses, and this is going to be a long process. So likely lots of errands to run in town. But at least no more 500-mile road trips for the foreseeable future!

  • Unlit Crew, Selections, and OOO

    dcfedor's picture

    Hey Folks! Today was a bit of graphics work, and the beginnings of a design/UI change for AI interactions.

    The graphics change was an experiment with a new unlit material on crew. If you look at yesterday's screenshot, you'll see the original lit shader with normal maps on the crewmember. It catches highlights and shadows from the environment, giving it a sense of shape and volume.

    Unfortunately, it also makes it a bit hard to see the crew in some lighting situations. A case of realism not necessarily benefiting UI.

  • The Editor Solves a Bug!

    dcfedor's picture

    Hey Folks! Today, I was able to finish up the data editor, and use it to solve design bugs!

  • Condition Trigger Editor Running

    dcfedor's picture

    Hey Folks! I managed to get the condition trigger portion of the editor running today. I'm able to load a trigger from the game data, change values, and have it save the data.

  • Good To Be Back!

    dcfedor's picture

    First day back at the desk, and it feels good to be working again. I always get antsy the longer I'm away, and this time was no exception. Combine that with the stress of moving household across an international border, and you have one anxious developer :)

  • Home Office Unpacked, and "Site Maintenance" Bug Fixed?

    dcfedor's picture

    Hey Folks! Just finished getting the office (mostly) unpacked last night. It's good to have my main dev machine again! Still plenty of boxes to sort through, but I think I can get back to normal Monday. Woohoo!

    Also, I may have figured out that pesky "maintenance mode" bug the site's been having. Looks like a memory limit issue with cron. I was able to increase the limit on the server, and it seems to be behaving now. We'll have to give it time to see if it's the real fix or not.

  • Still Moving! Also, Site Maintenance.

    dcfedor's picture

    Hey Folks! Checking-in to let you know I'm still in the process of moving. We're in Seattle now at a hotel, we've received the keys for our new rental house, and the movers arrive tomorrow with our stuff! Plus, I think most of our utilities are lined-up, and I should have power, internet, water, etc. ready to go. The home office may still take a day or three to unpack, though :)

  • Interaction Editor Working, and We're Moving!

    dcfedor's picture

    Hey Folks! I managed to get the interaction editor just about finished today. I dare not say "finished," as there will always be bugs and polish to sort out. But the necessary features are all in place now, and it looks like this:

    IMAGE(http://bluebottlegames.com/img/screenshots/screenshot-2016-03-08.jpg)

    Complete with starfield backdrop, so you don't forget which game this is for.

  • No Game Dev Today

    dcfedor's picture

    Hey Folks! Hope everyone had a good weekend. This was our last weekend in BC with furniture, so we're enjoying things like eating at a table, and sleeping on a bed. Soon, the movers will arrive, and we're off!

    Back at work, I was unfortunately mired in non-gamedev stuff today. I had a bunch of administrative stuff to take care of (e.g. taxes, moving, contracts), and then I dumped pretty much the rest of my time into solving website issues.

  • Interaction Linkage Work

    dcfedor's picture

    Hey Folks! Sorry about the late update today. I was in town for an appointment, so did most of my work from there. A chunk of it was getting back to some vendors on a proposal, and the rest was continued editor work.

  • Interaction Editor Big Picture

    dcfedor's picture

    Hey Folks! I finally had a chance to dip back into prototyping today. Woohoo!

    When I last left off, I was trying to get the interaction editor to show all interactions in a chain. I had them all loading, but there was a lot of overlap, and no way to tell which node connected to which.

    After some fixing-up today, here's where I'm at:

    IMAGE(http://bluebottlegames.com/img/screenshots/screenshot-2016-03-03.png)

  • New NEO Scavenger Test Build 1.14: Autosave, Modding Features, and Bug Fixes

    dcfedor's picture

    I've just finished uploading new test build 1.14, which includes a new autosave feature, new modding map label feature, and several bug fixes.

    IMAGE(http://bluebottlegames.com/img/screenshots/screenshot-2016-03-01.png)

    Take that, power outages!

  • NEO Scavenger Update Coming Up

    dcfedor's picture

    Hey Folks!

    I decided to move forward with a new NEO Scavenger update. There are a few bug fixes worth uploading, as well as this:

    IMAGE(http://bluebottlegames.com/img/screenshots/screenshot-2016-03-01.png)

    Take that, power outages!