With Christmas right around the corner, we'll be packing up the gifts and goodies, and heading off to see our family soon. So I wanted to wish everyone a wonderful holiday season, and hopefully everyone gets a chance to chill out and have some fun.
I received an email today from Minister Max pointing out that NEO Scavenger was the #1 bestseller on GOG.com! I knew there were some fans interested in a GOG version, but I had no idea it was that many. Thanks to all who made this possible!
Bit of an early news post today, as we have dinner plans for later and I won't be around at the usual time.
NEO Scavenger continues to do well on the market. There was finally an uptick in direct sales here (yay!), and Steam seems to be quite strong still. One of the cooler surprises was finding NEO Scavenger on Steam's main capsule! And I'm happy to report that I still saw it there today.
It's been approximately 30 hours since NEO Scavenger launched, and things are looking pretty good, overall. There were definitely some hiccups with the coordinated launch across 8 different sites. Some went off without a hitch, while others straggled. GOG.com, in particular, probably wins the award for most on-time launch. And they were the ones with least amount of prep time. Good job, guys!
As the last business day before launch, it was wall-to-wall emailing, gathering materials, signing documents, uploading, chasing people down, making sure I'm not forgetting anything...I'm just swimming in post-it notes.
As of now, I think most people who needed the 1.0 build sooner than later got it. Some stores have human handlers to update builds, so those needed to be there during business hours. The rest are mostly self-service websites, so I can upload and switch things around myself. (Handy!)
Still mostly focusing on behind-the-scenes stuff today, as the launch date approaches. A big chunk of today's work involved working on vendor art assets for things like product page graphics, more Steam Trading Card assets, and some preliminary work on the soundtrack. Tonight may end up being a late night, just so I can get some stuff submitted to Valve for approval before the weekend. As such, it's looking like the 15th will be the official launch, probably around 10am Pacific if I can get that coordinated.
Today was mostly about waiting to see if v0.9961b is stable enough to launch. So far, bug reports are minimal. Mostly minor issues I'm more comfortable launching with than risking a bigger error by trying to fix them. So if this continues tomorrow, I think Friday will be "go for launch." And then we find out if the various storefronts are as easy to launch with as they claimed :)
Hey Folks! I just wanted to give everyone a heads-up that I'm nearing the end of NEO Scavenger's beta/Early Access. Once NEO Scavenger switches to "released," the price will increase accordingly from $10(US) to $15(US). So if you were planning on purchasing NEO Scavenger, you may want to do so now.
Hey Folks! Hope you all had a good weekend. It's Christmas gift scramble season here, as we try to figure out which gifts to get for various family members. And in some cases, ourselves! Always seems like a challenge :)
It looks like the v0.9960b update was received well, though it has its share of problems. Some things are misbehaving, and others are in need of balancing. But I'm glad to see that most think the changes were each a step in the right direction!
I had some time to sneak in a bit of new content today. Kaaven mentioned that the sprawl might seem a bit more lively if the simple plains patch of ground campsite were replaced by something more appropriate to the sprawl. It was a nice little tweak that I think adds more to the game than the effort it takes, which is a good thing at this late stage. Here's a peek: