Frequently Asked Questions
It is a procedural spaceship and crew management sim set in NEO Scavenger's Solar System, currently in development.
In it, you will design and customize your unique spaceship, manage a crew of real characters with their own needs, motivations, frailties, and unique traits, and struggle in a hostile universe to keep your ship and crew together.
It explores a different corner of the NEO Scavenger universe through emergent storylines with recurring characters, and mixes a bit of space sim, RPG, and management gameply. The pace and tone are similar to NEO Scavenger: slow-burn, single-player, replayable, detail-rich, and fits into your schedule.
More info coming soon.
If you have an idea about something I am currently working on, add a comment to the news post where you saw me work on it. E.g. if I'm posting news about working on AI, this is a very good time to make AI suggestions! I actively check these comments for feedback, and the single most likely place for me to absorb new ideas is here, since I'm already editing the relevant code.
If the idea is about something I'm not currently working on, usually I recommend that folks post them in the appropriate Suggestions forum to keep them all in one place. Doing it that way has a few benefits:
- It gives you a chance to see if the idea (or one like it) has already been proposed.
- It gives the community a chance to discuss the idea's pros and cons.
When it comes time for me to add a new feature, I'll often look through the suggestions forum first. I usually already know what I want to try, but sometimes new ideas come from reading forum posts. Also, if a lot of people are discussing an idea on the forums (and seem excited by it), that's usually a sign it's worth looking into more.
While it's true that there are many non-English players who wish to play it, there are a few significant issues with preparing the game for non-English languages.
Apart from the large word count (almost 180k words in data files, plus unknown number of words in source code and sprites), there is significant work to be done in making the UI support non-Latin glyphs, and buttons/labels requiring variable sizes in each language.
As such, it is unlikely NEO Scavenger will receive any localization.
No. For the reasons stated above, I am not accepting translations for NEO Scavenger at this time. Thanks for offering, though!
If you are referring to Win/Mac/Linux, then yes. Buying the desktop version comes with access to each other desktop OS's respective build, and you can download said build from wherever you purchased the game. This applies to copies from this site, Steam, GOG.com, Humble, etc.
In all other cases, the answer is unfortunately "no."
It's a neat idea, but even if I could afford to do this, I'm not sure I could make it happen. In the case of the mobile version, Apple/Google have heavy restrictions on free keys. And even without restrictions, I don't think I could reliably make sure each customer got exactly one.
I apologize for the bad news!
NEO Scavenging for story and lore is an excellent guide on how to probe the game for more lore. But if you're interested in the stuff not explained in-game, it's more spread out across the net in forums, interviews, etc. Like this chat about lore choices might be relevant, as well as this discussion specifically about dogmen.
Also, check out this AMA-style discussion of NEO Scavenger's setting, lore, and background.