Right so I had figured out how to hack properly, turns out I did /not/ have the proper software, thats on me. But do any of these mods affect the prices for certain data? I just scavenged an iSlab that has data that the wiki says is over $5k in value but it says it doesnt have any value. What gives?
Some of the mods change the values of items, this is perfectly normal.
Ok so I tried updating NSE in this mod but clearly I don't know enough about the different recipes in each mod and how the code was made. I managed to launch the game with the updated version, but there were a lot of bugs, particularily in crafting, though I managed to fix most graphical bugs. I assume the neogame.xml file in MasterOverride is there to redefine the conflicting recipes and/or actions, but NSE was expanded by a lot and now has 4 directories instead of 2. If MarcoMartins is still here, do you think you could update NSE within this merge ? I'd love to play this merge with all the new content added to NSE.
I had to go through the files and make my own updates to alot of the recipes just so that the game would play decently well. Even then, by no means were those all the recipes that were broken. There's just a huge number of recipes. Unless the players worked together to fix everything, there's really no way for someone to merge everything.
I'd agree, but this community is pretty much dead hahaha. Still nice to hear you managed to fix some of the recipes. Well done !
I know it has been a while, but I cannot find the trader for Zom Zom's. They just are not available.
question, how exactly do i merge this with BBC? i kinda prefer it over devkit since i just want to give myself a few extra traits on character creation
Would it be possible to add depths of gyes or would that be like adding one too many bolts onto Frankensteins monster
" The devil asked me how I knew my way around the halls of hell. I told him I need no map for I know the darkness well "