Tear Down These Walls
...and put them up again!
Michael's got the wall uninstall/reinstall feature working, so it's now possible to tear down a wall and put it up elsewhere. He's going to do the same for floor tiles next. And once done, that's a good chunk of the way towards getting a derelict fixed-up, as it'll allow players to seal-off areas of the ship that have holes in the walls/floor.
Or, in the case of today's shot, seal off annoying crewmates!
His pathfinding update seemed to be much faster, too. I was able to get around without issues on even larger ships. (The big ship was running at 75fps!) The only bug I hit so far was the cross-ship pathfinding, which he's going to look into.
We also had a chat about our "fix a derelict in-game" milestone, and started divvying up tasks. I'll be tackling on/off stuff as I have been, and he'll continue on to some UI creature comforts, like a player indicator, and list of current objectives. E.g. no O2 supply, unreachable room, or even new player orientation stuff, like "choose appearance in bathroom" and "choose homeworld at green kiosk"
Sabina's latest draft is looking quite good, too. She's planning another pass on it tomorrow to add more detail and refinements, and let me tell you, it's exciting seeing this world come to life!
Anyway, progress continues. Hopefully we'll be patching-up our favorite junker before too long!