Take That, You Fiend!
Hey Folks! Figured I'd post again just to keep you updated on progress. As usual, I've been skipping news most days to get the extra half hour of work, unless there's a screenshot I can use worth seeing.
And today qualifies!
We've been working on social interactions, and they're getting better each day. Our NPCs are getting better at avoiding nonsensical replies to the micro conversation pieces. Plus, we have a macro conversation to test with now. Basically, the macro conversation is about a specific thing (like being jealous), while the micro is more like individual battle moves that change stats.
The macro moves might alter the relationship, or start AIs doing things elsewhere on the ship. The micro is more for changing moods.
One of our test cases involves pissing off an NPC, to the point that they go and smash your ship. That's what you see in today's screenshot: Sherifat has bashed the nav station enough times with a crowbar to turn it into a broken one, plus a bunch of spare parts.
In the long run, I'd like for repairing to work a little bit like crafting in NEO Scavenger, with required parts and skills to restore it. But for now, it might just be skills and tools. (I'm still going to try using an input part, just to see how far off we are.)
Anyway, it's starting to feel a bit more cohesive and reliable. And if we can get this to stay cohesive and reliable, we should be able to start throwing more content variety at it.