So a few questions and ideas for combat ship wise.
First, will combat involve weapons on each ship firing and tearing chunks out of eachother, or will only the player ship have holes and the AI just have HP and status deffects. Eg, could I FTL it and wipe out their oxygen managment and suffocate the opposing force?
Will boarding action be represented? Will it involve enemies actually coming on board? could I take over a ship by boarding it?
You said there are the weird elements of NEO, are infestations planned? Like a organism or hivemind find an unused room in your ship and infest it, then grow out from there.
Either way, you said the main pull of the game is the stuff that happens between stations, what can we expect to happen during these journeys?
Dog man man Dog