Rooms and Atmo
Hey Folks! Quick update today, as I have to run to a toddler gathering.
Most of the day was spent tracking down a weird atmosphere sim bug in the load/save system. It looks like some of the save fixes I made mishandled loading of rooms, and they were ending up both disabled in-game, and with zero volume.
I was able to fix those issues, and in the process, reduce load times a bit by deferring loading any objects that aren't immediately necessary. So the save game loads a bit faster, and we get less orphaned and disabled objects sitting in the game hierarchy until their parent ship is fully loaded (e.g. by docking to it later).
So overall a big improvement to the system.
I think my atmo sim is working again, though I have one more bug to figure out. Rooms appear to reset to zero gas when loaded from a save. But I'm optimistic I can get that solved Monday.
Have a good weekend, all!