[Request] Capturing and Selling NPCs
Methods of Capture:
Forceful Coercion: Taking a turn in combat to coerce the target into surrendering. This should be a risky move, giving them an opportunity to strike you by surprise or gain a head start in running away. Should have a chance of success based on your advantage vs theirs. I.e., a starving looter is more likely to surrender to a well-armed player holding them at gunpoint, whereas a decked out DNC guard would be more inclined to fight back.
Restraining while Unconscious: Basically, knock them out and take several turns trying and apprehend them. If they're not deeply unconscious, there's a chance they could wake up in the middle of this and resist. It's a balance of knocking them out for long enough to capture them, without actually killing them.
Logistics and Travel:
During combat, you would have the option to restrain the target based on items in your inventory. The number of turns it takes could be based on those items, so tying someone up with string/cloth/tape would take longer than using handcuffs, for example. I imagine the item would get used on success. Now, this is the part I'm not too sure about. I suppose humans could be restrained and walk alongside you. Perhaps they would slow down your movement speed? Whereas creatures could be tied up and simply presented as an item to be traded. I imagine you would need a vehicle to transfer the larger ones.
Alvin's Butchers: They're slavers, so they could buy human NPCs based on their value. Looters < Bad Muthas < ATN Warriors < DNC Personnel as a quick example.
Detroit Mega City: Medical and science facilities might be interested in purchasing specimens. This could include Melonheads, Blue Frogs, possibly Dogmen and Enfield Horrors.
Zom Zom's: This one is out there but really cool, imo. Zom Zom's is a fight club, so what if we could use captured NPCs to fight and make bets? It doesn't have to be super complex. Just a success chance based on the captured NPCs combat value. So there's a bigger chance of losing money by betting on a captured Looter than an ATN Warrior.
I think this would provide a higher risk higher reward alternative to just killing enemies or letting them go. If anyone has any suggestions about it or a willingness to create such a mod, please do comment.