So I'm looking to make a mod that incorporates a lot of random integers. These will be used in the gamevars.xml file for things such as: starting hour, skill points, and start hex location (I've done this previously, but not by generating a random number).
Any help would be appreciated. So far, I've tried using "random.Int" in a multitude of areas, but it hasn't worked. Am I missing something obvious, or can this not be done in NS?
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